though, I’m reading that the Nvidia stuff isn’t really optimized to work with AMD, which is what I use, so I"m not sure if that’s something I should be using, unless the Unreal team or someone optimized it for the game engine
Do both HairWorks anf TressFX Hair allow for modeling? I was never too sure what TressFX even did because you could only download something that wasn’t ready for Maya or whatever
For maya I can’t answer that. But for 3dsmax you can use the Hair and Fur modifier without problems, basically you can use any plugin or tool you want as long as the end representation can be converted into splines. You only want to export the guide lines, not all the individual hairs, as HairWorks will fill in the gaps.
There is currently no plugin for Blender, but as the apx format is just xml, I am thinking of writing a plugin to do so, or focusing my attention more on an editor in UE4 for creating hair, with options similar to hair plugins for 3dsmax/maya/etc.
should make the plug-in for Blender, as convenient as it sounds to do hair directly inside on Unreal, I don’t think you should do it since it’s not modeling software. Would make better sense to make a plug-in to make HairWorks and TressFX (when v3 is public, they said it’ll have a Maya plug-in) optimized in Unreal or something