the 4.3 puzzle project allows you to set up a grid of squares to your own dimensions with touch and click events that effect the material already set up…its probably well worth looking at for what you want to do
I believe that’s what he’s referring to, you should be able to get some ideas from the GameLogicBlueprint. It may be referenced under a different name but all of the blueprints should be easy to read, Epic did a very nice job of commenting. I think there’s also a blue print for clicking on cards and them playing an animation/sound cue.
no, this isnot the same : in the launcher do launch at the top of the screen just under 4.3.1 then you’ll have a window as it was before first you have all ever created projects and then the create a new project section and in the list you’ll have the puzzle one.
And an other idea can be to creat in a hud a 8*8 grid with the basic texture / the over texture and a hitbox for the effects.
I found this which might also be of use: (looks like what I need to do, mouse hover, mouse click do some logic, mouse click to select and pick up an object and move it about)
One of the problems with examples, as a noob, is what sequence of events I need to do to get something up and running. I see things I want to do but can’t achieve them, and have to keep closing my project, open a sample, go back to my project, nope doesn’t work, close, open, look, close, open, nope, etc and it gets a bit frustrating. So I go off and do something else, hoping I will pick it up later.
I guess that is where this helpful forum comes in
Fen, I was actually thinking of applying the web/js/html plugin vaquoleUI as a hud and would be ideal for what I want to do, but I couldn’t work out how to get that running, again as a noob many examples are difficult to achieve without a full start to end detailed explanation. I will have to revisit that one when I know a bit more.