Advice: Need 64 squares that are clickable, also react differently when hovered over

Keeping in mind I am still new at this caper…

I have 64 chess board squares. When I hover over an individual square I want only that square to highlight, and if I click in that square I want it to go off and do something else.

What kinds of blueprint magic should I do to set this behavior up?

Am I looking at box triggers, On-hovers and macros or functions or …or… or…what options do I have, and how best to achieve it?

I haven’t got it working for a single square yet, let alone 64 of them.

Thanks,
Max

Use a tracé that you fire out from the camera and mouse position. When it overlaps a square you can affect it square in whichever way you need to. You Will need a boxcomponent for each square.

the 4.3 puzzle project allows you to set up a grid of squares to your own dimensions with touch and click events that effect the material already set up…its probably well worth looking at for what you want to do

Thanks.

I will look into both. Cheers.

I updated to 4.3, I don’t see any puzzle project in the marketplace. What did you mean by ‘puzzle project’ @WarpSpasm?

[Memory Game?]

Ah I worked it out, it is in the list of new templates when you create a new project. :smiley:

Cheers.

Try “New Project” -> Blueprint Puzzle

I believe that’s what he’s referring to, you should be able to get some ideas from the GameLogicBlueprint. It may be referenced under a different name but all of the blueprints should be easy to read, Epic did a very nice job of commenting. I think there’s also a blue print for clicking on cards and them playing an animation/sound cue.

Hello,
no, this isnot the same : in the launcher do launch at the top of the screen just under 4.3.1 then you’ll have a window as it was before first you have all ever created projects and then the create a new project section and in the list you’ll have the puzzle one.

And an other idea can be to creat in a hud a 8*8 grid with the basic texture / the over texture and a hitbox for the effects.

I found this which might also be of use: (looks like what I need to do, mouse hover, mouse click do some logic, mouse click to select and pick up an object and move it about)

One of the problems with examples, as a noob, is what sequence of events I need to do to get something up and running. I see things I want to do but can’t achieve them, and have to keep closing my project, open a sample, go back to my project, nope doesn’t work, close, open, look, close, open, nope, etc and it gets a bit frustrating. So I go off and do something else, hoping I will pick it up later.

I guess that is where this helpful forum comes in :smiley:

Fen, I was actually thinking of applying the web/js/html plugin vaquoleUI as a hud and would be ideal for what I want to do, but I couldn’t work out how to get that running, again as a noob many examples are difficult to achieve without a full start to end detailed explanation. I will have to revisit that one when I know a bit more.

Cheers for the replies.