Advice for starting a largely menu driven game

I’m interested in making an RPG game without an open world, that is largely menu driven. I know UE4 is way overkill for this, but I’m doing this as a learning project in anticipation of making an RTS game down the line. I’d appreciate if someone could offer some advice on where to start, and could maybe point me in the direction of some useful tutorials. I assume I’ll be starting a “blank” project for this, but I don’t quite know where to go from there in terms of setting up a largely menu driven game.

Any advice is appreciated. I’m new to this community and working with the UE4 engine, but I’ve done a few tutorials already - I just haven’t run into a tutorial about the thing I want to try and make quite yet :slight_smile:

Nah, UE4 is NOT overkill for this!

Since you’re having a lot of menues, you definitely want to checkout every bit of Unreal Motion Graphics aka UMG:

Unreal Engine 4 UI Tutorial | raywenderlich.com (Quite helpful and check out the previous parts!)

Im unsure about performance and management of tons of widgets though.

Thanks for bringing these up to my attention! I’ll look into them :slight_smile: thankyouthankyou!