Advice for someone prototyping a cart/arcade racer

Does anyone have any advice for someone who will be prototyping a cart/arcade racer? This will be my first time attempting a racing game prototype. My game idea is still very much in the design phase. And I’m hoping that a quick and dirty prototype can help that design process along. Plus I’d also like to see just how much work it takes to create a racing game from a physics and functionality perspective (disregarding art and proper modeling).

If you folks have any advice. Should I go from scratch? Or try some template in the FAB store? Any particular physics techniques or implementation strategies you guys recommend that I try?

I’m looking at a 3D, camera-follow-behind, with physics comparable to something like Mario kart.

Thanks!

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Hello there @SkankHunt1000!

My first suggestion would be to have a well defined, design document with all your goals, what the game will play like, what features will be covered in the prototype, basically define your vertical slice.

Once you have that as your base, I would not go to FAB right away, it’s better to have full control of your foundation, and setup basic mechanics the way you want. Since it’s your first time, I recommend following an extended tutorial. There’s an ongoing video series on creating an arcade racer, that I think will be quite useful for your objective. Leaving part 1 down below, hope this helps!

Thank you for the recommendation. I will check this out. Yeah my overall design isn’t well defined yet but i feel like I’m getting close to the most bare bones foundation of the gameplay, which is a critical step. So now I need to start thinking about how to POC this portion of gameplay to make sure it feels fun.