Hi there!
I am making a roadtrip/Oregon trail type game, trying to keep my scope small. I want the player to enter an entity zone next to a building or location, then be prompted on screen by some text. The player will move through the text by clicking on a button, and when the array of text is complete, they will no longer be able to interact with that location, and can move on.
I have a prototype of this system, but I am unsure of any performance considerations or if I am approaching this in a modular way. I don’t really need to have multiple widgets, just different text inside the widget per each location. Ideally, I could swap blocks of text at different locations as I want.
Could I please get some feedback on what I have already? One thing is I am unsure if I should be using data tables for the dialogue, instead of these one-off arrays confined to the widget blueprint. Help??