Hello to everone,
I’de like to ask an advice regarding the performance on constructing a map.
I’m gonna go to create a big castle, with interior and exterior, using modular meshes like walls, stairs, windows, floor etc. The castle is gonna have a lot of rooms forming a kind of labyrint.
Of course i’m gonna to use stream level between rooms and exterior/interior, but i was wondering if I have to use Hierarchical static mesh or i can simply place static mesh in the map and streamed level. I’m really interested about performance since my project is in VR.
My main problem about using Hierarchical Instanced mesh is to understand if they can really give e boost on performance reducing drawcalls, because in order to use them i have to create actors, use the HISM compenent in it, and creater instances one by one and place them manually, this is really time consuming…
Any kind of advice can be welcomed.
Thank you in advance