That’s awesome to hear, I’m happy you like our interpretation!
The project started back in UE4 and using baked lighting on this was quite the hassle. Building up the vibrancy and tones in lumen was so much easier to work with. I wanted to bring in that warm low contrasty stylized look into the Adventure Time style.
It was most likely a one off since it became a shared project with a friend back at school
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