My team and I would like to share our end of session work in progress. We are students from NAD, a video game design school in Montreal Canada, and here’s our work in progress. The objective was to take a Nintendo game and revamp it into a 3d version using Unreal Engine 4. We were given Dream Master.
I apologize in advance for the horrible video quality. I can’t afford a nice enough computer yet. we will release this in the coming weeks.
Nemo returns to slumber land once more and finds himself getting attacked by the Nightmare king’s henchmen. He loses his plushies in a mysterious mushroom world and must find them back and escape dream world.
Here are a small list of features you will find in this small playable level:
Frog: Double Jumping + Swim fast
Cheetah: Super Speed
NPC + dialogue
Teleporters only accessible by the Mouse
Hidden NPC who offers you a secret
Florin Popescu: Animation, Rigging
Geneviève Gagnon: Level designer, Level artist, 3D Modelling, Matinee Cinematic integration
Moize Opel (myself): Blueprint mechanics, Concept Art, Minor Animations
Edwin Jang: Concept Art, Texturing, Minor modelling
Kevin Turenne: 3D Modelling
David Bouchard-Gagnon: UI, FX, Shaders
Laurence Soulard Thérien: Character modeler, Concept Art