I have a simple skeletal mesh with 100 frames of animation. I also have a variable that advances in time from 0 to 1.
Is it possible to play/advance animation frame by frame, based on the current value of the variable (and once variable goes back to 0, reset anim so that when I need to play it again it will start from frame 0 or 1) ?
If so, how do I do that ?
Thanks