Advancing animation frame by frame based on value of a variable - doable ?

I have a simple skeletal mesh with 100 frames of animation. I also have a variable that advances in time from 0 to 1.

Is it possible to play/advance animation frame by frame, based on the current value of the variable (and once variable goes back to 0, reset anim so that when I need to play it again it will start from frame 0 or 1) ?

If so, how do I do that ?


My post at the bottom of this thread should be what you’re looking for Play-a-specific-frame-using-a-frame-number-as-parameter. As far as I remember, the float input is 0.0 -> 1.0 (I could be wrong on that, and it might be based on the sequence time)

Thanks, I’ll try that!