AdvancedDisplay var missing in child category

Hello,

I found a bug with the use of AdvancedDisplay inside of a child category, the variable doesn’t show at all.

For example :

UPROPERTY(Category = "General\|Settings", EditDefaultsOnly, BlueprintReadOnly, AdvancedDisplay)
float Var1;    //This does not show up in editor

UPROPERTY(Category = "General\|Settings", EditAnywhere, BlueprintReadOnly, AdvancedDisplay)
float Var2;    //This does not show up in editor

UPROPERTY(Category = "General\|Settings", EditDefaultsOnly, BlueprintReadOnly)
float Var3;    //This does show up in editor

UPROPERTY(Category = "General\|Settings", EditAnywhere, BlueprintReadOnly)
float Var4;    //This does show up in editor
1 Like

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks