are advanced vehicles possible, I made 1 for UDK by having roughly 68 bones in the cars skeleton and around 60 skeletal controls. I also ran into a few issues in UDK because the wheels moved straight up and down where as real suspension makes wheels move in an arc around the pivot point between the wishbone(suspension arm) and where it connects to the car.
so to my questions.
1:does UE4 have skeletal controls?(look at/single bone)
2:would it be possible to have the wheel move in an arc around the pivot point of the suspension?
3:do I still have to drop the wheels before importing to UE4 like I had to with UDK?