Advanced vehicle

Hey,
no physics involved. Nothing but animation only. I am thinking about it for a really long time but I have no idea how to do it properly. But as I saw your reply (which I am really thankful for to you) I tried to not apply 100% weight and it might work like that. Just two questions: Does unreal need to have on every vertex applied 100% weight? And if not, is that the way it should be done? I don´t want tutorial (even if I watched every single one of yours, and you helped me on youtube as well :D), but just some advice. Because so far I thought that, if I won´t apply on some vertex full weight it will always stays behind a bit. I am sure you know what i mean, like when you dont apply any weight on some vertex it will always stays in place, so if you apply only a little it will move, but only a little, so it is possible in unreal ?