Currently i’m trying to reproduce a prototype of an podracer vehicle in UE4.
I started with a wheeled vehicle but with invisible wheels like Manta vehicle in UT3. This is particularly useful to set hover comportment. Suspension force, raise, drop… etc.
(Disney Infinity 3.0)
However to create the behaviour in acceleration, turn at right/left, in jump, is very difficult for me… I’m think about creating each instance with a skeletal mesh associated animations and then import it to a blend space ?
Do you have recommendations for me ?
Thanks in advance !