Hello everyone,
Currently i’m trying to reproduce a prototype of an podracer vehicle in UE4.
https://forums.unrealengine.com/core/image/gif;base64
I started with a wheeled vehicle but with invisible wheels like Manta vehicle in UT3. This is particularly useful to set hover comportment. Suspension force, raise, drop… etc.
https://cdn1.vox-cdn.com/thumbor/6y9YAF732EpvCTBnEnK7c1KgGw0=/cdn0.vox-cdn.com/uploads/chorus_asset/file/4013380/podracinggif.0.gif
(Disney Infinity 3.0)
However to create the behaviour in acceleration, turn at right/left, in jump, is very difficult for me… I’m think about creating each instance with a skeletal mesh associated animations and then import it to a blend space ?
Do you have recommendations for me ?
Thanks in advance !