It will hopefully be in your hands by tomorrow
Even though I have height information, the current framework does not allow for two nodes with the same X/Y location but different Z locations. Thus you will not be able to make bridges where you are also able to pass below the bridge etc. I guess I could have been clearer on this in the videos.
Adding this will require a pretty big overhaul of the grid generation, and will among other things require ways to turn terrain that is above you transparent so you don’t lose track of pawns. There are to my knowledge very few strategy games out there that allow for walkable nodes directly above or below each other. This holds true for XCOM, Final fantasy tactics and most other games I can think of.
I do want to include it as an option, but it’s pretty far down on my list of planned features; especially considering that it will take a lot of work and really only be useful to a small percentage of users.