Advanced Turn Based Tile Toolkit [Submitted - Large Images]

Ok, time for some of the aforementioned cool stuff :slight_smile: I’m (literally) taking the plugin to the next level, as I’ve taken the pathfinding into “the third dimension”.

cleKXzo.jpg

I had implemented the basics of height differences before, which was pretty easy. The tricky part was having the blueprint automatically generate areas of walkability based on the height differences between nodes, but now that too works like a charm. Making levels with height is still done through drag and drop and the units takes the height of the terrain into consideration when calculating visibility. I’ve thrown together a small skirmish using BSP and the default UE4 materials to show the new feature in action. I hope you enjoy :slight_smile: