Hello!
I am about to make a switch from Unity to UE4. In unity I have been busy creating a very detailed landscape that makes use of tesselation so one can really ‘feel’ the rocks and stuff. Now, I am bouncing against the limits of Unity here and believe that UE4 is the better choice to make some real quality content.
Now the version I have in Unity stil looks good, but I am missing some real organic kind of feel to the terrain. World machine seems to fill in that gape…but the terrain only looks very nice from far away.
I think I am not suppose to create a 8k terrain for 100m in order to get back the fine details…beside, I would have to create about 16 x 16 x 200 tiles to do so. Sounds like a bad idea.
so my question is: what is the ‘correct’ workflow to accomplish this? How does one make use of world machine to get the a real nice nature feel like terrain and continue make it absoluty stunning in UE4? Much like the new Star Wars battlefront terrains.
Summary:
Close up shots: build in Unity very nice with tesselation, but looks to tiled, less organic
Far away shots: build in WM: very nice flow, erosion, very organic and less computer
What to do inbetween??
Hopefully this all makes sense.
This is an early version of my terrain:
As you can see, the rocks are displaced very nicely but it al looks not really organic.
http://www.millionviews.com/mobile_v5/wp-content/uploads/2015/11/mars2015_WIP.jpg
Looking forward for your ideas!
Best regards! Tom