I have Advanced Sessions/Steam Sessions in my project. Everything was set up properly and worked in 4.27, but after migrating my project to UE5, it no longer works. I updated the plugins to the UE5 versions, all the .ini stuff is set, appid is 480, etc.
Results:
Run from standalone while steam is open: “Failed to initialize game server with steam”
Run from standalone while steam is closed: Works normally
Run in-editor: Works normally
Did something change in 5.0.0 that causes this to no longer work? Am I doing something wrong?
Edit: On a related note, opening two standalone windows now cuts frame rate to like 1 fps, where in 4.27 there was almost no drop in frame rate. Is this something that I can fix or is 5.0 just broken?
AdvancedSession.zip (102.8 KB)
When you start this project, let it all rebuild etc. and then - with Steam enabled - start the standalone game from the editor (you’ll have to save the shown map): what does happen?
The map opens to a default camera under the ground. Is this meant to test if the steam session works? I don’t see any blueprints in this project that are trying to create a session, or any blueprints at all.
Yes. Test the standalone mode while Steam is running. When this works, you can go on to test a blueprint, or tell me what to add so you can test it or send me your not functioning project
The steam server started correctly, and I noticed that the create session node looked different from the one in my project. I replaced my plugin files with the ones from your project and now it works