Lol, okay it works in my project too, and my above fix seems to suffice. I skipped through almost all content yesterday, and so nice to see your skill and dedication, considering how complicated Unreal can be, and how complex this project is, great work, and thank you for the fast response. Cheers.
Btw. is it normal behavior if you have a login integrated, and test with 2 clients, that only one window works properly. Player entities can be seen, animations and stuff is replicated, just not the Player Controller related code is produced correctly. I guess because of the default usage of Get Player Controller “0”, right? My project has a lot of this, including Login to Gamesparks, only one client gets the login screen, the other spawns right in the level.