Hi guys,
I wanted to seek advice on properly setting up the metahuman rig using a Maya based control rig via Advanced Skeleton.
Importing the UE5 skeleton and geo into maya and running adv skel to build out the skeleton leads to some bones not driving correctly.
All of the helper bones around the shoulders, biceps, and knees lose their constraints or proper aim constraints.
Has anyone had success with the most recent metahuman and Advanced Skeleton?
Thanks!