Advanced Sessions Plugin

Hello there. I was wondering if I would be able to get some help at all? I took some time to update to 4.18 recently, and after some headache there everything compiles for Win64.
However whenever I attempt to compile my project for WIn32, it always fails reporting that it Failed to produced Win32\UE4-AdvancedSessions.lib , even if I put that in from the zip file?


Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Project/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Project/MyProject.uproject -cook -stage -archive -archivedirectory=D:/Project/BOARD/32x -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/UE_4.18
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+UE_4.18
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UnrealBuildTool-2017.11.15-11.12.44.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UnrealBuildTool-2017.11.15-11.12.46.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UnrealBuildTool-2017.11.15-11.12.47.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Project\MyProject.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Project\BOARD\32x
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Project\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=True
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptPakIndex=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Project\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Project\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Project\Binaries\Win32\MyProject.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Project\Binaries\Win32\MyProject.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\Project\MyProject.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
ProjectParams.ValidateAndLog: ShortProjectName=MyProject
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Java\jre7\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseSVN\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\ffmpeg\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\110\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\120\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD\ATI.ACE\Core-Static\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\QuickTime\QTSystem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\OpenVPN\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Skype\Phone\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseGit\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\gmosh\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Java\jre7\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseSVN\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\QuickTime\QTSystem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\ffmpeg\bin\xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject -clean D:\Project\MyProject.uproject -NoUBTMakefiles  -remoteini="D:\Project" -skipdeploy -nobuilduht -NoHotReload
ProcessResult.StdErr:   Using 'git status' to determine working set for adaptive non-unity build.
CommandUtils.Run: Took 0.8980514s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject  D:\Project\MyProject.uproject -NoUBTMakefiles  -remoteini="D:\Project" -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
ProcessResult.StdErr:   Using 'git status' to determine working set for adaptive non-unity build.
CommandUtils.Run: Took 1.0400595s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:\Project\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile D:\Project\Intermediate\Build\Manifest.xml C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Binaries\Win32\MyProject.exe
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Binaries\Win32\MyProject.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Binaries\Win32\MyProject.target
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject  D:\Project\MyProject.uproject -NoUBTMakefiles  -remoteini="D:\Project" -skipdeploy -noxge -NoHotReload -ignorejunk
ProcessResult.StdErr:   Using 'git status' to determine working set for adaptive non-unity build.
ProcessResult.StdErr:   Parsing headers for MyProject
ProcessResult.StdErr:     Running UnrealHeaderTool "D:\Project\MyProject.uproject" "D:\Project\Intermediate\Build\Win32\MyProject\Development\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ProcessResult.StdErr:   Reflection code generated for MyProject in 6.7632568 seconds
ProcessResult.StdErr:   Performing 51 actions (4 in parallel)
ProcessResult.StdErr:   [6/51] Resource PCLaunch.rc
ProcessResult.StdErr:   [7/51] Resource PCLaunch.rc
ProcessResult.StdErr:   [9/51] Resource PCLaunch.rc
ProcessResult.StdErr:   ERROR: UBT ERROR: Failed to produce item: D:\Project\Plugins\AdvancedSessions\AdvancedSessions\AdvancedSessions\Binaries\Win32\UE4-AdvancedSessions.lib
ProcessResult.StdErr:   Total build time: 11.62 seconds (Local executor: 0.00 seconds)
CommandUtils.Run: Took 11.8126757s to run UnrealBuildTool.exe, ExitCode=5
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:5): D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject  D:\Project\MyProject.uproject -NoUBTMakefiles  -remoteini="D:\Project" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.15-11.14.48.txt' 
ExceptionUtils.PrintExceptionInfo:        (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo: 
ExceptionUtils.PrintExceptionInfo: CommandFailedException: Command failed (Result:5): D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject  D:\Project\MyProject.uproject -NoUBTMakefiles  -remoteini="D:\Project" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.15-11.14.48.txt' 
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
ExceptionUtils.PrintExceptionInfo:    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
ExceptionUtils.PrintExceptionInfo:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo:    at BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Automation.Process(String] Arguments)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo:    at AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=5 (5)

Hey thanks bro. Running my tests out of PIE works flawlessly.

Absolutely amazing sir. This might be the most used plugin I have now lol.

Realy good plugin, i override the UFindSessionsCallbackProxy,UCreateSessionsCallbackProxy but i faildā€¦ then i saw this, awesome! thank u!!

thank you bro once again, you helped me alot.

Hi Awesome plugin it I canā€™t wait to learn it properly!

i just have one question, when trying to get unique steam id and setting the player nickname, they both return my network id. i know iā€™m doing something wrong.

[quote=ā€œThegamerguynzā€]

Hi Awesome plugin it I canā€™t wait to learn it properly!

i just have one question, when trying to get unique steam id and setting the player nickname, they both return my network id. i know iā€™m doing something wrong.

You arenā€™t hosting through the steam subsystem then. You are on the NULL / LAN subsystem.

[quote=ā€œ, post:1630, topic:30020ā€]

You arenā€™t hosting through the steam subsystem then. You are on the NULL / LAN subsystem.

Of course! iā€™m testing in a new project and simply forgot to change the ini file :rolleyes:

Is the unique session ID exposed? I canā€™t seem to grab it.

Can someone help me please I canā€™t fix these errors.



UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.11.18-13.37.22:858]  0]LogInit:Display: Success - 0 error(s), 2432 warning(s)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool:   Running UnrealHeaderTool "C:\Users\vyps\Documents\Unreal Projects\MarbleSkies\MarbleSkies.uproject" "C:\Users\vyps\Documents\Unreal Projects\MarbleSkies\Intermediate\Build\Win32\MarbleSkies\Shipping\MarbleSkies.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -
WarningsAsErrors -installed
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\vyps\Documents\Unreal Projects\MarbleSkies\Intermediate\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\pwnRollingBallBP__pf3680405279.cpp(321): fatal error C1083: Cannot open include file: 'SCLibrary.h': No such file or directory
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\vyps\Documents\Unreal Projects\MarbleSkies\Intermediate\WindowsNoEditor\NativizedAssets\Binaries\Win32\UE4-NativizedAssets-Win32-Shipping.lib
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Unreal Engine 4\UE4 Engine\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MarbleSkies Win32 Shipping -Project="C:\Users\vyps\Documents\Unreal Projects\MarbleSkies\MarbleS
PackagingResults:Error: Error Unknown Error


Running D:/UnrealEngine-release4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=ā€œC:/Users/Administrator/Desktop/UE4/UE417.uprojectā€ -game -engine -progress
Discovering modules, targets and source code for projectā€¦
UnrealBuildTool Exception: ERROR: Expecting at least one ProjectTarget to be associated with project ā€˜C:\Users\Administrator\Desktop\UE4\Intermediate\ProjectFiles\UE417.vcxprojā€™ in the TargetProjects list

[quote=ā€œCrystal3lf, post:1634, topic:30020ā€]

Can someone help me please I canā€™t fix these errors.


 
 \Source\NativizedAssets\Private\pwnRollingBallBP__pf3680405279.cpp 'SCLibrary.h' 

its unrelated to the plugin, something you are nativizing is failing

I messed around with your library again :stuck_out_tongue:

https://bitbucket.org//advancedsessionsplugin/pull-requests/2/add-getsessionpropertykey/diff

Hello! When I invite a friend to join me, he can click the accept invite on Steam, but he fails to join the session. Can you help me?

Hey, iā€™m trying to build Unreal Engine Source for having a dedicated server and it works but then building my project with the AdvancedSessions Plugin On i get a lot of building Errors. Did i miss to do something?

[quote=ā€œCriErr, post:1637, topic:30020ā€]

I messed around with your library again :stuck_out_tongue:

https://bitbucket.org//advancedsessionsplugin/pull-requests/2/add-getsessionpropertykey/diff

Noted, they seem useful, when I get some time iā€™ll pull in some of the changes. However your request came with some fluff (assume you are on a prior engine from them) that I canā€™t pull directly in
so iā€™ll likely deny it and manually merge some.

[quote=ā€œMidsoft Inc., post:1638, topic:30020ā€]

Hello! When I invite a friend to join me, he can click the accept invite on Steam, but he fails to join the session. Can you help me?

Are you on test app ID 480? If so you need to be on the same download region in steam settings, the test ID is region locked.

[quote=ā€œSl41, post:1639, topic:30020ā€]

Hey, iā€™m trying to build Unreal Engine Source for having a dedicated server and it works but then building my project with the AdvancedSessions Plugin On i get a lot of building Errors. Did i miss to do something?

I assume you were the guy posting on reddit, I donā€™t read german so I canā€™t really tell what is going on in the screenshot you posted up there. However it is all problems with the Steam module. You may have the wrong version of the plugin for the version of the engine that you compiled as the steam module is the only one to receive meaningful changes recently.

[quote=ā€œ, post:1641, topic:30020ā€]

Noted, they seem useful, when I get some time iā€™ll pull in some of the changes. However your request came with some fluff (assume you are on a prior engine from them) that I canā€™t pull directly in
so Iā€™ll likely deny it and manually merge some.

Checked again, those changes migrated from my local version, idea behind them is that http://puu.sh/yr6sN.png and http://puu.sh/yr6vm.png seem to be a part of old implementation using world iterator, which is not used in the current method, also I changed the code because it was weird for me to read ĀÆ_(惄)_/ĀÆ.

[quote=ā€œCriErr, post:1642, topic:30020ā€]

Checked again, those changes migrated from my local version, idea behind them is that http://puu.sh/yr6sN.png and http://puu.sh/yr6vm.png seem to be a part of old implementation using world iterator, which is not used in the current method, also I changed the code because it was weird for me to read ĀÆ_(惄)_/ĀÆ.

Talking about the GetWorldFromContextObject mostly, you either pass in the Enum now or you use GetWorldFromContextObjectChecked which assumes that the world is valid.

Normal GetWorldFromContextObject(object) is deprecated now.

The comment removal doesnā€™t matter, but those do.

Edit merged them in, did some minor changes but functionally they are the same. Thanks again

[quote=ā€œ, post:1643, topic:30020ā€]

Talking about the GetWorldFromContextObject mostly, you either pass in the Enum now or you use GetWorldFromContextObjectChecked which assumes that the world is valid.

Normal GetWorldFromContextObject(object) is deprecated now.

Oh, I get now, project version is indeed a 4.15 one.
Also, there are index none mentions in TArray bp nodes.

[quote=ā€œCriErr, post:1644, topic:30020ā€]

Oh, I get now, project version is indeed a 4.15 one.
Also, there are index none mentions in TArray bp nodes.

mm, true, but still easier for them to go off of execution nodes rather than compare and branch.

Thank you for this plugin, it has saved me from having to grind my way through C++. I noticed that you have a separate version for each UE4 version and I was wondering it itā€™s something specific that changes with each update, or is it a matter of seeing what C++ code Epic broke with their latest update. On the Marketplace, for example, when one sees a plugin, the compatibility is usually something like 4.14-4.17, and when itā€™s updated to the latest version, it changes to 4.14-4.18. If you stop updating the plugin, would it be difficult to update is myself (i.e. fix compile errors)?

Thank you again for this enormous contribution to UE4 users. It is VERY much appreciated.