Hello there. I was wondering if I would be able to get some help at all? I took some time to update to 4.18 recently, and after some headache there everything compiles for Win64.
However whenever I attempt to compile my project for WIn32, it always fails reporting that it Failed to produced Win32\UE4-AdvancedSessions.lib , even if I put that in from the zip file?
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Project/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Project/MyProject.uproject -cook -stage -archive -archivedirectory=D:/Project/BOARD/32x -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/UE_4.18/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/UE_4.18
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+UE_4.18
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UnrealBuildTool-2017.11.15-11.12.44.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UnrealBuildTool-2017.11.15-11.12.46.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UnrealBuildTool-2017.11.15-11.12.47.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Project\MyProject.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.18\Rules\UATRules-600923371.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Project\BOARD\32x
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Project\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=True
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptPakIndex=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Project\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Project\Binaries\Win32
ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Project\Binaries\Win32\MyProject.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Project\Binaries\Win32\MyProject.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\Project\MyProject.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
ProjectParams.ValidateAndLog: ShortProjectName=MyProject
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Project\MyProject.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Java\jre7\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseSVN\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\ffmpeg\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\110\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\120\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\AMD\ATI.ACE\Core-Static\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\QuickTime\QTSystem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\OpenVPN\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Skype\Phone\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseGit\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\gmosh\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Java\jre7\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseSVN\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\QuickTime\QTSystem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\ffmpeg\bin\xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject -clean D:\Project\MyProject.uproject -NoUBTMakefiles -remoteini="D:\Project" -skipdeploy -nobuilduht -NoHotReload
ProcessResult.StdErr: Using 'git status' to determine working set for adaptive non-unity build.
CommandUtils.Run: Took 0.8980514s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject D:\Project\MyProject.uproject -NoUBTMakefiles -remoteini="D:\Project" -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
ProcessResult.StdErr: Using 'git status' to determine working set for adaptive non-unity build.
CommandUtils.Run: Took 1.0400595s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:\Project\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile D:\Project\Intermediate\Build\Manifest.xml C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Binaries\Win32\MyProject.exe
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Binaries\Win32\MyProject.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Project\Binaries\Win32\MyProject.target
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject D:\Project\MyProject.uproject -NoUBTMakefiles -remoteini="D:\Project" -skipdeploy -noxge -NoHotReload -ignorejunk
ProcessResult.StdErr: Using 'git status' to determine working set for adaptive non-unity build.
ProcessResult.StdErr: Parsing headers for MyProject
ProcessResult.StdErr: Running UnrealHeaderTool "D:\Project\MyProject.uproject" "D:\Project\Intermediate\Build\Win32\MyProject\Development\MyProject.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ProcessResult.StdErr: Reflection code generated for MyProject in 6.7632568 seconds
ProcessResult.StdErr: Performing 51 actions (4 in parallel)
ProcessResult.StdErr: [6/51] Resource PCLaunch.rc
ProcessResult.StdErr: [7/51] Resource PCLaunch.rc
ProcessResult.StdErr: [9/51] Resource PCLaunch.rc
ProcessResult.StdErr: ERROR: UBT ERROR: Failed to produce item: D:\Project\Plugins\AdvancedSessions\AdvancedSessions\AdvancedSessions\Binaries\Win32\UE4-AdvancedSessions.lib
ProcessResult.StdErr: Total build time: 11.62 seconds (Local executor: 0.00 seconds)
CommandUtils.Run: Took 11.8126757s to run UnrealBuildTool.exe, ExitCode=5
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:5): D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject D:\Project\MyProject.uproject -NoUBTMakefiles -remoteini="D:\Project" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.15-11.14.48.txt'
ExceptionUtils.PrintExceptionInfo: (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: CommandFailedException: Command failed (Result:5): D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Development -Project=D:\Project\MyProject.uproject D:\Project\MyProject.uproject -NoUBTMakefiles -remoteini="D:\Project" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.11.15-11.14.48.txt'
ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
ExceptionUtils.PrintExceptionInfo: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String] Arguments)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=5 (5)