Advanced Sessions Plugin

Its great! Thank you)

1 Like

Hey mord,
first of all GREAT job with this plugin, ive been lurking in this thread for a while now, but since i read something about dedicated servers with steam, it made me ****** :stuck_out_tongue:

Problem is, i cant really get it to work. I know its most likely not your plugins fault, but im still gonna write down what happened, so maybe you will actually find some time to test it yourself like you planned long ago :wink:
Iā€™m using the from source compiled 4.13 branch of the engine and tried to set up a simple dedicated server with the 3rd person c++ template. It actually went pretty well, except that i cant see the session.

Laptop is hosting, desktop is trying to join, both running steam. Search succeeds but returns no results.

Server log doesnt show any apparent error as far as i can tell:


 LogInit: Build: UE4-CL-0
LogInit: Engine Version: 4.13.2-0+UE4
LogInit: Compatible Engine Version: 4.13.0-0+UE4
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 25 2016 20:11:18
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: -log
LogInit: Base directory: C:/Users/Julius Lange/Documents/Unreal Projects/DedicatedTest/Saved/StagedBuilds/WindowsNoEditor/DedicatedTest/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.10.26-12.25.32:120]  0]LogInit: Selected Device Profile: [WindowsServer]
[2016.10.26-12.25.32:120]  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2016.10.26-12.25.32:124]  0]LogInit: Computer: IULIUS
[2016.10.26-12.25.32:124]  0]LogInit: User: JuliusLange
[2016.10.26-12.25.32:124]  0]LogInit: CPU Page size=65536, Cores=4
[2016.10.26-12.25.32:125]  0]LogInit: High frequency timer resolution =3.914062 MHz
[2016.10.26-12.25.32:125]  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2016.10.26-12.25.32:125]  0]LogMemory: Platform Memory Stats for WindowsServer
[2016.10.26-12.25.32:125]  0]LogMemory: Process Physical Memory: 107.16 MB used, 107.16 MB peak
[2016.10.26-12.25.32:125]  0]LogMemory: Process Virtual Memory: 120.46 MB used, 120.46 MB peak
[2016.10.26-12.25.32:126]  0]LogMemory: Physical Memory: 8656.06 MB used, 32616.55 MB total
[2016.10.26-12.25.32:126]  0]LogMemory: Virtual Memory: 414.79 MB used, 134217728.00 MB total
[2016.10.26-12.25.32:242]  0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.10.26-12.25.32:345]  0]LogAssetRegistry: FAssetRegistry took 0.0070 seconds to start up
[2016.10.26-12.25.32:346]  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.001560 seconds
[2016.10.26-12.25.32:404]  0]LogInit: Selected Device Profile: [WindowsServer]
[2016.10.26-12.25.32:435]  0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: dedicatedtest, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 1713780710
[2016.10.26-12.25.32:451]  0]LogUObjectArray: 29006 objects as part of root set at end of initial load.
[2016.10.26-12.25.32:451]  0]LogUObjectAllocator: 5990984 out of 0 bytes used by permanent object pool.
[2016.10.26-12.25.32:451]  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.10.26-12.25.32:451]  0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.10.26-12.25.32:477]  0]LogEngine: Initializing Engine...
[2016.10.26-12.25.32:485]  0]LogInit: Texture streaming: Disabled
[2016.10.26-12.25.32:500]  0]LogInit:Display: Game Engine Initialized.
[2016.10.26-12.25.32:500]  0]LogInit:Display: Starting Game.
[2016.10.26-12.25.32:502]  0]LogNet: Browse: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player
[2016.10.26-12.25.32:502]  0]LogLoad: LoadMap: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player
[2016.10.26-12.25.32:515]  0]LogMemory: Platform Memory Stats for WindowsServer
[2016.10.26-12.25.32:516]  0]LogMemory: Process Physical Memory: 171.04 MB used, 171.04 MB peak
[2016.10.26-12.25.32:516]  0]LogMemory: Process Virtual Memory: 163.63 MB used, 163.63 MB peak
[2016.10.26-12.25.32:516]  0]LogMemory: Physical Memory: 8716.70 MB used, 32616.55 MB total
[2016.10.26-12.25.32:516]  0]LogMemory: Virtual Memory: 475.28 MB used, 134217728.00 MB total
[2016.10.26-12.25.32:517]  0]LogMemory:
[2016.10.26-12.25.32:517]  0]LogMemory: Allocator Stats for binned:
[2016.10.26-12.25.32:518]  0]LogMemory: Current Memory 89.60 MB used, plus 3.53 MB waste
[2016.10.26-12.25.32:518]  0]LogMemory: Peak Memory 91.89 MB used, plus 2.36 MB waste
[2016.10.26-12.25.32:519]  0]LogMemory: Current OS Memory 93.13 MB, peak 94.25 MB
[2016.10.26-12.25.32:519]  0]LogMemory: Current Waste 1.19 MB, peak 1.19 MB
[2016.10.26-12.25.32:519]  0]LogMemory: Current Used 89.60 MB, peak 91.89 MB
[2016.10.26-12.25.32:519]  0]LogMemory: Current Slack 2.33 MB
[2016.10.26-12.25.32:519]  0]LogMemory: Allocs       147745 Current /  577870 Total
[2016.10.26-12.25.32:520]  0]LogMemory:
[2016.10.26-12.25.32:520]  0]LogMemory: Block Size Num Pools Pools Cur Allocs Total Allocs Min Req Req Mem Used Mem Slack Mem Waste Efficiency
[2016.10.26-12.25.32:520]  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2016.10.26-12.25.32:520]  0]LogMemory:          8         0         0          0            0       8       0       0K        0K        0K    100.00%
[2016.10.26-12.25.32:520]  0]LogMemory:         16         7         7      25771        59472      16      16     402K       46K        0K    100.00%
[2016.10.26-12.25.32:521]  0]LogMemory:         32        11        11      22169        92138      17      32     692K       12K       65K     90.77%
[2016.10.26-12.25.32:521]  0]LogMemory:         48         8         8       9794        40853      33      48     459K       53K       61K     88.09%
[2016.10.26-12.25.32:521]  0]LogMemory:         64        21        21      20473        63247      50      64    1279K       65K       87K     93.53%
[2016.10.26-12.25.32:521]  0]LogMemory:         80        11        11       8289        75016      65      80     647K       57K       38K     94.60%
[2016.10.26-12.25.32:521]  0]LogMemory:         96         5         5       3187        36088      82      96     298K       22K       19K     94.06%
[2016.10.26-12.25.32:522]  0]LogMemory:        112         4         5       2255        25891      98     112     246K       10K       21K     91.80%
[2016.10.26-12.25.32:522]  0]LogMemory:        128        18        18       8897        30610     114     128    1112K       40K       41K     96.44%
[2016.10.26-12.25.32:522]  0]LogMemory:        160        44        44      17778        41138     129     160    2777K       35K      203K     92.79%
[2016.10.26-12.25.32:522]  0]LogMemory:        192        26        26       8467        20347     162     192    1587K       76K      116K     93.03%
[2016.10.26-12.25.32:522]  0]LogMemory:        224         7         7       1133        11713     194     224     247K      201K       20K     95.54%
[2016.10.26-12.25.32:523]  0]LogMemory:        256         3         3        674         5275     225     256     168K       24K       10K     94.79%
[2016.10.26-12.25.32:523]  0]LogMemory:        288         4         4        730         4634     258     288     205K       51K       13K     94.92%
[2016.10.26-12.25.32:523]  0]LogMemory:        320        26        48       5229        31385     290     320    1634K       24K      115K     93.09%
[2016.10.26-12.25.32:523]  0]LogMemory:        384        19        19       3166        21481     322     384    1187K       25K       37K     96.96%
[2016.10.26-12.25.32:523]  0]LogMemory:        448         4         4        424         3051     386     448     185K       71K       16K     93.75%
[2016.10.26-12.25.32:524]  0]LogMemory:        512         4         4        391         1720     450     512     195K       61K        4K     98.44%
[2016.10.26-12.25.32:524]  0]LogMemory:        576        22        22       2407         2667     514     576    1353K       46K       29K     97.94%
[2016.10.26-12.25.32:524]  0]LogMemory:        640        13        13       1229         1286     577     640     768K       61K       42K     94.95%
[2016.10.26-12.25.32:524]  0]LogMemory:        704         8         8        660          864     642     704     453K       59K       19K     96.29%
[2016.10.26-12.25.32:524]  0]LogMemory:        768         4         4        269          463     706     768     201K       54K        6K     97.66%
[2016.10.26-12.25.32:525]  0]LogMemory:        896        11        11        737         1229     774     896     644K       59K       40K     94.32%
[2016.10.26-12.25.32:525]  0]LogMemory:       1024         8         8        308          607     907    1024     308K      204K       17K     96.68%
[2016.10.26-12.25.32:525]  0]LogMemory:       1168         6         6        302          615    1025    1168     344K       40K       27K     92.97%
[2016.10.26-12.25.32:525]  0]LogMemory:       1360         5         5        206          533    1171    1360     273K       46K       21K     93.44%
[2016.10.26-12.25.32:525]  0]LogMemory:       1632        12        12        445          571    1363    1632     709K       56K       36K     95.31%
[2016.10.26-12.25.32:526]  0]LogMemory:       2048        15        15        373          595    1640    2048     746K      214K       69K     92.81%
[2016.10.26-12.25.32:526]  0]LogMemory:       2336         6         6        147         1802    2050    2336     335K       49K       37K     90.36%
[2016.10.26-12.25.32:526]  0]LogMemory:       2720         5         5        102          138    2352    2718     270K       49K       20K     93.75%
[2016.10.26-12.25.32:526]  0]LogMemory:       3264        14        14        271          332    2722    3264     863K       30K       66K     92.63%
[2016.10.26-12.25.32:526]  0]LogMemory:       4096        29        30        461          560    3266    4096    1844K       12K      173K     90.68%
[2016.10.26-12.25.32:527]  0]LogMemory:       4672        19        19        255          341    4106    4672    1163K       51K       66K     94.57%
[2016.10.26-12.25.32:528]  0]LogMemory:       5456        23        24        276          316    4674    5453    1470K        1K      122K     91.71%
[2016.10.26-12.25.32:528]  0]LogMemory:       6544        21        22        210          253    5461    6542    1342K        1K      106K     92.11%
[2016.10.26-12.25.32:528]  0]LogMemory:       8192         7        10         56          127    6545    8192     448K        0K       54K     87.95%
[2016.10.26-12.25.32:529]  0]LogMemory:       9360         5         5         30           81    8216    9360     274K       46K       15K     95.31%
[2016.10.26-12.25.32:529]  0]LogMemory:      10912         3         3         15           30    9383   10470     159K       33K       17K     91.15%
[2016.10.26-12.25.32:529]  0]LogMemory:      13104         3         3         10           44   10976   13056     127K       65K        7K     96.35%
[2016.10.26-12.25.32:529]  0]LogMemory:      16384         3         6         12           54   13120   16384     192K        0K       20K     89.58%
[2016.10.26-12.25.32:530]  0]LogMemory:      21840        21        23         63          103   16400   20842    1343K        1K      201K     85.04%
[2016.10.26-12.25.32:530]  0]LogMemory:      32768         7         7         13           50   21952   32640     416K       32K       78K     82.59%
[2016.10.26-12.25.32:530]  0]LogMemory:      49152         4         5         13           43       0   49152     624K      144K      135K     82.42%
[2016.10.26-12.25.32:530]  0]LogMemory:      98304         3         3         10           19       0   94608     960K      192K      217K     81.16%
[2016.10.26-12.25.32:530]  0]LogMemory:
[2016.10.26-12.25.32:531]  0]LogMemory: 33408K allocated in pools (with 2418K slack and 2506K waste). Efficiency 92.50%
[2016.10.26-12.25.32:531]  0]LogMemory: Allocations 147708 Current / 577783 Total (in 499 pools)
[2016.10.26-12.25.32:531]  0]LogMemory:
[2016.10.26-12.25.32:564]  0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2016.10.26-12.25.32:564]  0]LogWorld: Game class is 'DedicatedTestGameMode'
[2016.10.26-12.25.32:565]  0]LogNet:Display: SteamNetDriver_0 bound to port 7777
[2016.10.26-12.25.32:565]  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2016.10.26-12.25.32:565]  0]LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
[2016.10.26-12.25.32:570]  0]LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap up for play (tick rate 30) at 2016.10.26-14.25.32
[2016.10.26-12.25.32:571]  0]LogWorld: Bringing up level for play took: 0.004776
[2016.10.26-12.25.32:571]  0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.10.26-12.25.32:571]  0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: dedicatedtest, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 674267303
[2016.10.26-12.25.32:571]  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.10.26-12.25.32:571]  0]LogLoad: Took 0.069677 seconds to LoadMap(/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)
[2016.10.26-12.25.32:572]  0]LogLoad: (Engine Initialization) Total time: 1.00 seconds
[2016.10.26-12.25.32:572]  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2016.10.26-12.25.33:925] 41]LogOnline:Warning: STEAM: Server setting ,SESSIONFLAGS:651 overflows Steam SetGameTags call
[2016.10.26-12.25.33:927] 41]LogOnline:Warning: STEAM: Server setting ,GameName_s:TestServer123 overflows Steam SetGameTags call
[2016.10.26-12.25.33:929] 41]LogScriptCore:Warning: Script Msg: StartSessionCallback - Invalid player state
[2016.10.26-12.25.33:929] 41]LogScriptCore:Warning:
[2016.10.26-12.25.33:930] 41]LogBlueprintUserMessages: [ThirdPersonExampleMap_C_0] session created


This is how create the session in the level blueprint:

1 Like

[QUOTE=adipFTW;614822]
Hey mord,
first of all GREAT job with this plugin, ive been lurking in this thread for a while now, but since i read something about dedicated servers with steam, it made me ****** :stuck_out_tongue:

Problem is, i cant really get it to work. I know its most likely not your plugins fault, but im still gonna write down what happened, so maybe you will actually find some time to test it yourself like you planned long ago :wink:
Iā€™m using the from source compiled 4.13 branch of the engine and tried to set up a simple dedicated server with the 3rd person c++ template. It actually went pretty well, except that i cant see the session.

Laptop is hosting, desktop is trying to join, both running steam. Search succeeds but returns no results.

Server log doesnt show any apparent error as far as i can tell:








[2016.10.26-12.25.33:925] 41]LogOnline:Warning: STEAM: Server setting ,SESSIONFLAGS:651 overflows Steam SetGameTags call
[2016.10.26-12.25.33:927] 41]LogOnline:Warning: STEAM: Server setting ,GameName_s:TestServer123 overflows Steam SetGameTags call

For one session flags is overflowing which will kill some of the flags.....The default subsystem still uses overlong strings to designate things so its iffy getting everything into how small of a buffer steam requires. More so since it also passes in your game name as a long series of characters and numbers for some reason.

For two, whats the Find sessions node look like? The plugin can find dedicated servers now afaik, the problem is that without authentication in the engine the players joining aren't fully authed.
1 Like

Pushed a new commit to the repository (will be up in the zip later today)


Added GetPlayerAuthToken function to advanced identity

Now forcing not passing in a player controller if hosting dedicated.

1 Like

[QUOTE=;614825]

For two, whats the Find sessions node look like? The plugin can find dedicated servers now afaik, the problem is that without authentication in the engine the players joining arenā€™t fully authed.

Im calling this in my player controller:

1 Like

[QUOTE=adipFTW;614846]
Im calling this in my player controller:

If you remove the filter and set it to all servers does it show up then?

Edit Actuallyā€¦ Is there any way you can try remotely?

Steam is claiming this

[QUOTE]
Important:
If you have a server and a client behind the same router, the client cannot connect to the server through the server browser. In fact the server may not be visible in the server browser of the client.
The client must connect to the server using the serverā€™s internal IP address.

1 Like

[QUOTE=;614852]
If you remove the filter and set it to all servers does it show up then?

Edit Actuallyā€¦ Is there any way you can try remotely?

Steam is claiming this

I just tethered my smarthphone to my laptop, so it uses the cellular internet connection instead of my home internet. Result stays the sameā€¦

1 Like

[QUOTE=adipFTW;614859]
I just tethered my smarthphone to my laptop, so it uses the cellular internet connection instead of my home internet. Result stays the sameā€¦

Even with searching ALL servers?

1 Like

[QUOTE=;614873]
Even with searching ALL servers?

Thats what I just did.

1 Like

[QUOTE=adipFTW;614877]
Thats what I just did.

Not sure what to say then, I have confirmation that others have been able to see dedicated servers with it, the problem was missing authentication for clients then.

1 Like

Can anyone who has succeeded with this tell me, if he can replicate it in a template project?

1 Like

Ive just read about people being able to see their servers in the server browser, but not being able to join them. How do i open the server browser in the first place?

1 Like

[QUOTE=;614825]
[2016.10.26-12.25.33:925] 41]LogOnline:Warning: STEAM: Server setting ,SESSIONFLAGS:651 overflows Steam SetGameTags call
[2016.10.26-12.25.33:927] 41]LogOnline:Warning: STEAM: Server setting ,GameName_s:TestServer123 overflows Steam SetGameTags call

For one session flags is overflowing which will kill some of the flagsā€¦The default subsystem still uses overlong strings to designate things so its iffy getting everything into how small of a buffer steam requires. More so since it also passes in your game name as a long series of characters and numbers for some reason.

For two, whats the Find sessions node look like? The plugin can find dedicated servers now afaik, the problem is that without authentication in the engine the players joining arenā€™t fully authed.

Iā€™ve been trying to get this to work as well. I tried quite a few things along with this - [Bug Report] Steam Server Settings always exceed k_cbMaxGameServerTags - Platform & Builds - Epic Developer Community Forums

Iā€™ve decided to wait and investigate other solutions in the mean time.

1 Like

[QUOTE=;615603]
Iā€™ve been trying to get this to work as well. I tried quite a few things along with this - [Bug Report] Steam Server Settings always exceed k_cbMaxGameServerTags - Platform & Builds - Epic Developer Community Forums

Iā€™ve decided to wait and investigate other solutions in the mean time.

Ive tried the workaround in this thread as well, it gets rid of the overflow, but i still cant find my server :frowning:

EDIT: That actually wasnt the only thing i had to do. In my screenshots above you can see that i search for my server, which has TestServer123 as gamename, but apparently thats too long and caused overflow. I changed it to a simple bool check called WFO, but still no luck finding it.

1 Like

[QUOTE=adipFTW;615939]
Ive tried the workaround in this thread as well, it gets rid of the overflow, but i still cant find my server :frowning:

EDIT: That actually wasnt the only thing i had to do. In my screenshots above you can see that i search for my server, which has TestServer123 as gamename, but apparently thats too long and caused overflow. I changed it to a simple bool check called WFO, but still no luck finding it.

You have the ports open right? Dedicated servers donā€™t nat punch with steam, so they need the correct open ports.

1 Like

[QUOTE=;616006]
You have the ports open right? Dedicated servers donā€™t nat punch with steam, so they need the correct open ports.

Can i even open ports when the server is using my smartphone internet? xD

EDIT: Ok, just tested the ā€˜fixedā€™ build with my phone -> session creation fails on my server, no idea why. Then i routed port 7777 to my laptop in my router and tried with home internet, but that also failedā€¦

1 Like

[QUOTE=adipFTW;616082]
Can i even open ports when the server is using my smartphone internet? xD

EDIT: Ok, just tested the ā€˜fixedā€™ build with my phone -> session creation fails on my server, no idea why. Then i routed port 7777 to my laptop in my router and tried with home internet, but that also failedā€¦

I tried it on a VPS with no firewall. No luckā€¦ but I only investigated for around three hours. I think Iā€™m going to end up using JSON and CouchDB to create an ā€œofficial serversā€ list for my project and have running dedicated server builds post server stats (players, etc) to the DB every minute or so. But Iā€™ll put that on the backburner and hopefully someone comes up with the answer before then. If I get some free time maybe I will dabble with it again. I didnā€™t try too hard.

You were able to get past the overflow adipFTW? The simple bool check stopped the overflow?

1 Like

[QUOTE=adipFTW;616082]
Can i even open ports when the server is using my smartphone internet? xD

EDIT: Ok, just tested the ā€˜fixedā€™ build with my phone -> session creation fails on my server, no idea why. Then i routed port 7777 to my laptop in my router and tried with home internet, but that also failedā€¦

UnrealEngine/engine/Config/BaseEngine.ini
-URL ports
-Port=7777
-PeerPort=7778

-OnlineSubsystemSteam Port
-GameServerQueryPort=27015

-/Script/OnlineSubsystemUtils.onlineBeaconHost port
-ListenPort=15000

-MobileSupport port
-UDKRemotePort=41765

1 Like

[QUOTE=;616086]
You were able to get past the overflow adipFTW? The simple bool check stopped the overflow?

Well, I just chose a shorter identification, instead of using the ā€˜longā€™ TestServer123 string property. A bool property, in my case called WFO and set to true did not trigger the overflow, so i dont know if its the length or the property type.

[QUOTE=;616111]
UnrealEngine/engine/Config/BaseEngine.ini
-URL ports
-Port=7777
-PeerPort=7778

-OnlineSubsystemSteam Port
-GameServerQueryPort=27015

-/Script/OnlineSubsystemUtils.onlineBeaconHost port
-ListenPort=15000

-MobileSupport port
-UDKRemotePort=41765

I can open those ports on my home router and try again, but didnt you say having the client and server in the same home network WILL guarantee the search to fail?

Really weird, how the server cant even create session when im using my phone, all i did was add the workaround suggested in the thread linked and changed the search property typeā€¦

1 Like

[QUOTE=adipFTW;616125]
Well, I just chose a shorter identification, instead of using the ā€˜longā€™ TestServer123 string property. A bool property, in my case called WFO and set to true did not trigger the overflow, so i dont know if its the length or the property type.

I can open those ports on my home router and try again, but didnt you say having the client and server in the same home network WILL guarantee the search to fail?

Really weird, how the server cant even create session when im using my phone, all i did was add the workaround suggested in the thread linked and changed the search property typeā€¦

I quoted steam saying not to do it, but I was under the impression this entire time that you had the ports open. Dedicated servers WILL NOT work without open ports.

1 Like