[QUOTE=;511944]
Check to see if there are any other errors above it, that file is supposed to be generated during build.
Also you can delete your intermediate folder and recompile, sometimes with UE4 there are access errors with files that don’t get closed out entirely (although in that case it is missing so possibly corrupt build log?) and compiling never finishes on sections. I’ve had it happen with a bunch of the generated files from time to time and Module.AdvancedSessions.cpp is a generated file, not part of the plugin code itself.
Also I compile all of my projects straight from the IDE itself and never from the editor as plugins don’t currently hot reload. You shouldn’t HAVE to use the editor to recompile the plugin, if you do then something is wrong. I also package to shipping while still running through the IDE as well, besides using more memory and being slightly slower it shouldn’t effect it.
I just compiled it from visual studio and then opened unreal editor and clicked package for windows 64 bit. Here’s the entire output log:
[QUOTE]
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-04-13T14:18:29.7629802Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=L:/Unreal Projects/TestScene 4.11/TestScene.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=L:/Unreal Projects/TestScene 4.11/TestScene.uproject -cook -stage
MainFrameActions: Packaging (Windows (64-bit)): -archive -archivedirectory=C:/Users/DjSt3rios/Desktop/NetworkingTest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for L:\Unreal Projects\TestScene 4.11\TestScene.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TestScene Win64 Development -Project=“L:\Unreal Projects\TestScene 4.11\TestScene.uproject” “L:\Unreal Projects\TestScene 4.11\TestScene.uproject” -remoteini=“L:\Unreal Projects\TestScene 4.11” -noxge -generatem
anifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.9498232s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TestScene Win64 Development -Project=“L:\Unreal Projects\TestScene 4.11\TestScene.uproject” “L:\Unreal Projects\TestScene 4.11\TestScene.uproject” -remoteini=“L:\Unreal Projects\TestScene 4.11” -noxge -NoHotRelo
adFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (12 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Module.AdvancedSessions.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Cannot open source file: ‘L:\Unreal Projects\TestScene 4.11\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\Module.AdvancedSessions.cpp’: No such file or directory
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: L:\Unreal Projects\TestScene 4.11\Binaries\Win64\TestScene.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 3.20 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.3326793s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TestScene Win64 Development -Project=“L:\Unreal Projec
MainFrameActions: Packaging (Windows (64-bit)): ts\TestScene 4.11\TestScene.uproject” “L:\Unreal Projects\TestScene 4.11\TestScene.uproject” -remoteini=“L:\Unreal Projects\TestScene 4.11” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.04.13-17.18.31.txt’
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error