No, nothing i can do about that, and the last things they broke in the steam interface persisted all through 5.5 (and still into 5.6). They just literally aren’t testing things about the old subsystem well or at all anymore.
They are focusing solely on through EOS.
I have heard from multiple people (including post above me here) that steam sockets works currently.
To be honest though, considering how much is breaking and how they are trying to replace this pathway, its likely about time to just retire AS, things aren’t going to get better, more and more things are likely to break.
Doing this, for me, leads to a crash as soon as a session is created. The logs apparently complain that when we change the Net Driver class name to SteamSockets, it can no longer find the Steam subsystem, resulting in the screen freezing and requiring an ALT+CTRL+DEL to close.
Edit I resolved the crash by editing out line 98 on the friendslist.cpp
However, I am still unable to join a session. It just times out for me.
I have the same issue, been searching for a week how to fix it, meanwhile trying everything I can. I can’t seem to fix it, CoPilot couldn’t fix it. They havent fixed it.. Spent a year to get stuck setting up steam subsystem and worked perfectly in ue5.4. Now my backup is gone since I thought all was good to get to this point.