Advanced Sessions Plugin

I had this issue in November, But now it’s back. In UE5.5.1 listen server game (Shipping Build). When clients login, the host sees them and then they get thrown out in 5-10 seconds. Updating from the Git fixed it last time. But after updating recently, we have this problem again.

Hey!
Want to add that if you are trying to get the property in cyrillic symbols or hieroglyphs — there is an encoding problem and you just see the question marks.
Just using this node. Found out with logs that it just can’t be read when I get the session property



It occurs only in builds not even in standalone mode

Replied to this on git, but at isn’t even potentially a plugin issue, once connected the subsystems aren’t in play in keeping players in the server.

AS uses FString everywhere when taking / setting these values, its fine on AS’s end. The actual copying / sending / receiving is outside of AS.

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Thank you, got it!
Anyway I had this problem and finally resolved it.
If anyone will be interested in it:

(post deleted by author)

I Find that is FString problem witch send ANSI
need to send utf-8
complie Engine Source
SteamSessionKeys.h(120) Setting.Data.SetValue(ANSI_TO_TCHAR(SteamValue)); to Setting.Data.SetValue(UTF8_TO_TCHAR(SteamValue));

is there a download this for UE5.5?

if so how do i download?

never mind i found out how.

mm, sorry I had replied to this days ago, not sure where the post went.

I having a weird issue in 5.5. The plugin does not work in shipping build but work in development build, anyone has facing this issue?

a fixed by adding the build exe as non steam game and activating a beta key