Advanced Sessions Plugin

Is is possible to use Create Advanced Session to start (host) a session but not change the level (stay on “Main Menu” Level), and then the other players to join the session, but as well to remain in the same level (stay on “Main Menu” Level), and only change the showed widgets for host and joined players?

The “Main Menu” level contains a widget with the function for hosting/joining/lobby widgets.

I tried to use the blueprint, the session was created, and it was found using Find Sessions Advanced, but after calling Join Session they didn’t actually joined the session. As a test I simply done a Get Game StatePlayer ArrayLength and set that value to a Text which is updated on every tick.

//Edit:
On host I was able to make it work and keep the same level loaded. Before MainMenu level have another level which somehow loads MainMenu (it can be empty Image 1 bellow) with ?listen as options. With this, when you use Create Advanced Session it will keep track of players that are joining. I used the same method of testing as mentioned above.

Image 1:
image

Now the problem is on players that are joining. When Join Session is called, even if they were on MainMenu level, it still get reloaded as it is the level of the host is in.

Is there a way to not load the level for players that joined? To simply join the session but not the level.

Hello I have a problem when I package my game the players cannot join, however I do not use the steam plugin but the other Advanced session would you know how to solve this problem? I will be very grateful to you. Thanks in advance

Hey all,
I am attempting to get this working with UE5 and can’t seem to get passed connected…
It seems like the client always times out after 60-80 seconds and doesnt load the level that is supposed to be loaded.

This works locally, just not over steam.

I also noted that the game state seems to be in pending and ping is 9999?

Create

Join

Logs

[2022.10.20-12.17.20:524][ 25]LogBlueprintUserMessages: [WBP_Menu_C_0] Searching for sessions…
[2022.10.20-12.17.20:525][ 25]LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2022.10.20-12.17.20:528][ 27]LogOnlineSession: Warning: STEAM: Unable to set search parameter LOBBYSEARCH: Value=true : Equals : -1
[2022.10.20-12.17.20:884][123]LogOnlineSession: STEAM: Found 1 lobbies, finalizing the search
[2022.10.20-12.17.20:884][123]LogOnlineSession: STEAM: Search result 0: LobbyId=Lobby[0x18600009550208F], LobbyId.IsValid()=true, CSteamID(LobbyId).IsLobby()=true
[2022.10.20-12.17.20:884][123]LogScript: Script Msg: Found a session. Ping is 9999
[2022.10.20-12.17.21:367][254]LogOnlineSession: Warning: STEAM: Server response IP:37.10.126.113
[2022.10.20-12.17.21:367][254]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:616][321]LogOnlineSession: Warning: STEAM: Server response IP:70.162.6.146
[2022.10.20-12.17.21:616][321]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:763][359]LogOnlineSession: Warning: STEAM: Server response IP:20.151.66.71
[2022.10.20-12.17.21:763][359]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:868][384]LogOnlineSession: Warning: STEAM: Server response IP:217.23.12.128
[2022.10.20-12.17.21:868][384]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:889][389]LogOnlineSession: Warning: STEAM: Server response IP:3.11.126.193
[2022.10.20-12.17.21:889][389]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:889][389]LogOnlineSession: Warning: STEAM: Server response IP:3.8.165.34
[2022.10.20-12.17.21:889][389]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:910][394]LogOnlineSession: Warning: STEAM: Server response IP:85.215.176.226
[2022.10.20-12.17.21:910][394]LogOnlineSession: Warning: STEAM: Removed incompatible build: ServerBuildUniqueId = 0x00000000, GetBuildUniqueId() = 0x0129a2ee
[2022.10.20-12.17.21:910][394]LogBlueprintUserMessages: [WBP_Menu_C_0] Found 1 games
[2022.10.20-12.17.22:102][443]LogOnlineSession: STEAM: Using P2P Data for Connection Serialization
[2022.10.20-12.17.22:102][443]LogOnlineSession: OSS: Join session: traveling to steam.76561199013433415:7777
[2022.10.20-12.17.22:102][443]LogBlueprintUserMessages: [WBP_Menu_C_0] Successfully joined game!
[2022.10.20-12.17.22:102][443]LogBlueprintUserMessages: [WBP_Menu_C_0] Pending
[2022.10.20-12.17.22:103][443]LogNet: Browse: steam.76561199013433415/Game/MainMenu
[2022.10.20-12.17.22:103][443]LogNet: Display: SteamNetDriver_0 bound to port 7777
[2022.10.20-12.17.22:103][443]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.10.20-12.17.22:103][443]LogOnline: STEAM: Adding user 76561199013433415:7777 from RegisterConnection
[2022.10.20-12.17.22:103][443]LogNet: Game client on port 7777, rate 100000
[2022.10.20-12.18.22:112][314]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 60.01, Threshold: 60.00, [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.10.20-12.18.22:112][314]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 60.01, Threshold: 60.00, [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Driver = PendingNetDriver SteamNetDriver_0
[2022.10.20-12.18.22:112][314]LogNet: Warning: Network Failure: PendingNetDriver[ConnectionTimeout]: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 60.01, Threshold: 60.00, [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.10.20-12.18.22:112][314]LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 60.01, Real: 60.01, Good: 60.01, DriverTime: 60.01, Threshold: 60.00, [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID’
[2022.10.20-12.18.22:112][314]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2022.10.20-12.18.22
[2022.10.20-12.18.22:112][314]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: SteamNetConnection_0, Driver: PendingNetDriver SteamNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.10.20-12.18.22:112][314]LogNet: DestroyNamedNetDriver SteamNetDriver_0 [PendingNetDriver]
[2022.10.20-12.18.22:112][314]LogExit: PendingNetDriver SteamNetDriver_0 shut down
[2022.10.20-12.18.22:121][315]LogNet: Browse: /Game/MainMenu?closed
[2022.10.20-12.18.22:121][315]LogNet: Connection failed; returning to Entry
[2022.10.20-12.18.22:121][315]LogLoad: LoadMap: /Game/MainMenu?closed
[2022.10.20-12.18.22:121][315]LogWorld: BeginTearingDown for /Game/MainMenu
[2022.10.20-12.18.22:122][315]LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
[2022.10.20-12.18.22:122][315]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.20-12.18.22:162][315]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2022.10.20-12.18.22:162][315]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: None, Driver: PendingNetDriver None, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.10.20-12.18.22:163][315]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 76561199013433415:7777, Name: None, Driver: PendingNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0
[2022.10.20-12.18.22:163][315]LogOnline: STEAM: Removing P2P Session Id: Rooski22 [0x11000013EC61047], Channel: 7777, IdleTime: 60.060
[2022.10.20-12.18.22:164][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2022.10.20-12.18.22:194][315]LogAudio: Display: Audio Device (ID: 1) registered with world ‘MainMenu’.
[2022.10.20-12.18.22:194][315]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.20-12.18.22:194][315]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.20-12.18.22:194][315]LogAIModule: Creating AISystem for world MainMenu
[2022.10.20-12.18.22:195][315]LogLoad: Game class is ‘GM_MainMenu_C’
[2022.10.20-12.18.22:195][315]LogWorld: Bringing World /Game/MainMenu.MainMenu up for play (tick rate 0) at 2022.10.20-23.18.22
[2022.10.20-12.18.22:195][315]LogWorld: Bringing up level for play took: 0.000386
[2022.10.20-12.18.22:196][315]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.10.20-12.18.22:196][315]LogLevel: Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers.
[2022.10.20-12.18.22:197][315]LogLoad: Took 0.075433 seconds to LoadMap(/Game/MainMenu)
[2022.10.20-12.18.22:220][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2022.10.20-12.18.23:665][599]LogOnline: STEAM: Closing channel 7777 with user 76561199013433415
[2022.10.20-12.18.23:668][599]LogOnline: STEAM: 76561199013433415 has been removed.
[2022.10.20-12.19.13:377][391]LogDerivedDataCache: C:/Users/Tranq/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.415 and deleted 0 file(s) with total size 0 MiB.

Hello Everyone,

I’m trying to test out Host sessions and Join sessions. Hosting a sessions works perfectly and the user posseses the character. However, when joining a session, the player spawns in but the view port is just half blue and half black. Also I can move the player with the keyboard inputs but not with the mouse.
Does anyone have any experience with this problem?

Thanks you,

Jasper Warlich

For anyone having an issues where you have 9999 ping on connection and it times out before connecting (I’ve seen a few people with it) there is a real easy fix

Change your GameEngine.ini to have

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SteamSockets.SteamSocketsNetDriver”,DriverClassNameFallback=“/Script/SteamSockets.SteamNetSocketsNetDriver”)

Then enable the “Steam Sockets” plugin

Thats it… Took me so long to figure out lol

If I’m using only AdvancedSessions without AdvancedSteamSessions, how are the game sessions being shared? Does it still use Steam servers? Or even with AdvancedSteamSessions sessions creating/finding isn’t using Steam servers but Epic Games servers, and AdvancedSteamSessions is only used to access Steam functions like Invite/To access Steam GUI…

Advanced Steam Sessions just provides more utility functions for steam. Which backend is used is entirely up to your .ini settings and which subsystem you set as active.

I’m trying to package my project with AdvancedSessions and AdvancedSteamSessions plugins on linux arm64. The build does not work because it’s not able to find a bunch of files that seem to be part of steam and referenced by AdvancedSteamSessions. Here is the actual error message: AdvancedSteamFriendsLibrary.h(38,10): fatal error: 'steam/steam_api.h' file not found. Is there something I’m missing? What are those files? The other files are steam/isteamugc.h and OnlineSubsystemSteam.h

I have the steamworks api in my project, and i’m pretty sure other parts of the project use it, but this plugin isn’t able to see it. I imagine this isn’t a problem related to the plugin itself, but thought I’d post here anyway.

You are using a platform that the steam subsystem module won’t compile for. The entirety of the steam module is missing.

Advanced steam sessions doesn’t whitelist platforms, it tries to precompile out the code if its not a valid steam platform so that the nodes don’t have to change (they just don’t do anything).

However in this case the “valid steam system” define the engine uses is still throwing true, but the module itself isn’t whitelisted for it.

I get this error after upgrade to UE 5.0.3 after package my project and try to open with steam? Its works fine without steam open. Even play Launch with steam open works too. but not after package…

[2022.10.30-10.48.38:108][700]LogWindows: Error: begin: stack for UAT
[2022.10.30-10.48.38:108][700]LogWindows: Error: === Critical error: ===
[2022.10.30-10.48.38:108][700]LogWindows: Error:
[2022.10.30-10.48.38:108][700]LogWindows: Error: Fatal error!
[2022.10.30-10.48.38:108][700]LogWindows: Error:
[2022.10.30-10.48.38:108][700]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2022.10.30-10.48.38:108][700]LogWindows: Error:
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff7621031a5 TatictalVengeance.exe!FText::IdenticalTo() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762fe36d4 TatictalVengeance.exe!SlateAttributePrivate::TSlateAttributeBase<SWidget,FText,SlateAttributePrivate::FSlateAttributeNoInvalidationReason,TSlateAttributeFTextComparePredicate,0>::FSlateAttributeGetterWrapper<SlateAttributePrivate::TSlateAttributeBase<SWidget,FText,SlateAttributePrivate::FSlateAttributeNoInvalidationReason,TSlateAttributeFTextComparePredicate,0> >::UpdateAttribute() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c4592c TatictalVengeance.exe!FSlateAttributeMetaData::UpdateAttributesImpl() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfba9d TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb2b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762bfbb3b TatictalVengeance.exe!TMapBase<FName,FTrackedWidgetsChangedEvent,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FTrackedWidgetsChangedEvent,0> >::FindOrAddImpl<FName const & __ptr64>() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c360b2 TatictalVengeance.exe!SWidget::Prepass_Internal() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff762c42141 TatictalVengeance.exe!SWidget::SlatePrepass() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff767029858 TatictalVengeance.exe!UGameEngine::SwitchGameWindowToUseGameViewport() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff76697ba40 TatictalVengeance.exe!FDefaultGameMoviePlayer::WaitForMovieToFinish() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff760697695 TatictalVengeance.exe!FEngineLoop::Tick() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff7606aec6c TatictalVengeance.exe!GuardedMain() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff7606aed3a TatictalVengeance.exe!GuardedMainWrapper() []
[2022.10.30-10.48.38:108][700]LogWindows: Error: [Callstack] 0x00007ff7606b1dbc TatictalVengeance.exe!LaunchWindowsStartup() []
[2022.10.30-10.48.38:110][700]LogWindows: Error: [Callstack] 0x00007ff7606c3574 TatictalVengeance.exe!WinMain() []
[2022.10.30-10.48.38:110][700]LogWindows: Error: [Callstack] 0x00007ff768cc293a TatictalVengeance.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.10.30-10.48.38:110][700]LogWindows: Error: [Callstack] 0x00007ff95710244d KERNEL32.DLL!UnknownFunction []
[2022.10.30-10.48.38:110][700]LogWindows: Error: [Callstack] 0x00007ff9587edf78 ntdll.dll!UnknownFunction []
[2022.10.30-10.48.38:110][700]LogWindows: Error:
[2022.10.30-10.48.38:110][700]LogWindows: Error: end: stack for UAT

Hello,
does anybody know why I can join but can’t host a session by using the editor (standalone)?
Thanks in advance :slight_smile:

Does anyone have all the keys for the Key Pair Structures of the Extra Settings? Would be really helpful :joy:

For example I want to change the servername, but i really don’t find the right key for it…

If I do this, I do get the ping, but players can no longer connect, it just an attempt for a sec then simply reloads the menu.

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5.1 version is live on master / default branch and pre-built binaries are available.

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Hi, can we get a 5.1 updated version please?

Look directly above your post

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Sorry, I thought that was referring to the engine release of 5.1 from someone asking to update the plugin haha. Thank you so much!

Did anyone managed to make Advanced Sessions work on Mac OS X Ventura 13.0.1 ?
I get an error stating that Advanced Sessions and Advanced Steam Sessions “could not be compiled. Try to build them manually”.
I have the 5.0 version of the plugin

Thanks !

I cannot pre-compile for mac as I do not own one, you would have to compile it yourself

Did anyone encounter

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 440] 
Pure virtual function being called

After updating to 5.1? I use the same logic for connecting from lobby to game, and then from game back to lobby.
But after packaging build and testing it via Steam, players can join lobby, can travel from lobby to game, but after traveling from game back to lobby I receive this error and the game crashes.
Does anybody have any clue what’s going on? I didn’t touch this game/lobby joining logic for a while now and everything worked just fine.