Advanced Sessions Plugin

[QUOTE=;611719]
Edit newp, the voice engine is still hidden behind a private variable in the voice interface. Can’t access with a plugin to modify the audio component volume.

Still requires an engine change to make work, or a hacky class override with a custom voice interface.

What you want is

The FRemoteTalker has a pointer to the UAudioComponent for the speaking player.

Bummer but thanks for the quick response.

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