[QUOTE=;611719]
Edit newp, the voice engine is still hidden behind a private variable in the voice interface. Can’t access with a plugin to modify the audio component volume.
Still requires an engine change to make work, or a hacky class override with a custom voice interface.
What you want is
The FRemoteTalker has a pointer to the UAudioComponent for the speaking player.
Bummer but thanks for the quick response.