Advanced Sessions Plugin

[QUOTE=fengkan;606842]
I have successfully got player user name using this plugin, but after packaging, tha call seems to fail. I have followed the instructions in this page

How can I make sure the plugin has been packaged successfully? Any hints will be helpful.

I am using Steam subsystem btw.

The plugin was made prior to the engine directory addition and i’ve never added “Installed” to it but left it as a manually added plugin for projects. Without changing the installed line and making sure the binaries are built to your version (if an un-updated version) you have to add a blank c++ class and include the plugin in the buildtarget.cs “AdditionalDependancies”.

I generally build all binaries but I don’t know that providing it at an engine plugin is the best idea considering it isn’t a marketplace item and still requires manual installation anyway and being able to recompile it as needed is useful for users.

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