Advanced Sessions Plugin

[QUOTE=;594553]
I am trying to avoid adding steam specific code to the plugin, there are only a few exceptions so far and I have to have them not compiled on non steam platforms. It would be better for the base subsystems to support authentication access, there is already a pull request for the engine up on github to support it (steam authentication) and they are redoing parts of the subsystems anyway at the moment.

Alright I see, do you have a link to the pull? Hopefully steam authentication is supported for blueprints soon.
Thanks!

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