[QUOTE=MADHOUSE;594329]
Greetings! It would be awesome if this could have access to the steam authentication, there is no way I know of to access that in blueprints and its pretty important to have.
I am trying to avoid adding steam specific code to the plugin, there are only a few exceptions so far and I have to have them not compiled on non steam platforms. It would be better for the base subsystems to support authentication access, there is already a pull request for the engine up on github to support it (steam authentication) and they are redoing parts of the subsystems anyway at the moment.