Advanced Sessions Plugin

Hey, I’m getting a crash anytime I utilise the Get Steam Friend Avatar BP node?
Any ideas?

Using 4.13 and updated my plugin to 4.13.

[QUOTE]
MachineId:75CE9F1A48F6E8B2C7473DB4571AB544
EpicAccountId:5f6d056ed6244bbaa4285b2303850059

Unknown exception - code c06d007f (first/second chance not available)

KERNELBASE
UE4Editor_AdvancedSessions!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:386]
UE4Editor_AdvancedSessions!_tailMerge_steam_api64_dll()
UE4Editor_AdvancedSessions!CSteamAPIContext::Init() [c:\program files (x86)\epic games\4.13\engine\source hirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:92]
UE4Editor_AdvancedSessions!SteamFriends() [c:\program files (x86)\epic games\4.13\engine\source hirdparty\steamworks\steamv137\sdk\public\steam\steam_api_internal.h:33]
UE4Editor_AdvancedSessions!UAdvancedFriendsLibrary::GetSteamFriendAvatar() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\private\advancedfriendslibrary.cpp:104]
UE4Editor_AdvancedSessions!UAdvancedFriendsLibrary::execGetSteamFriendAvatar() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\classes\advancedfriendslibrary.h:35]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
UE4Editor_CoreUObject!UObject::execLetObj() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1961]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]
UE4Editor_AdvancedSessions!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\uobject\scriptdelegates.h:459]
UE4Editor_AdvancedSessions!UGetFriendsCallbackProxy::OnReadFriendsListCompleted() [f:\ue4 projects\battlegrounds\plugins\advancedsessions\source\advancedsessions\private\getfriendscallbackproxy.cpp:85]
UE4Editor_AdvancedSessions!TBaseUObjectMethodDelegateInstance<0,UGetFriendsCallbackProxy,void __cdecl(int,bool,FString const & __ptr64,FString const & __ptr64)>::ExecuteIfSafe() [c:\program files (x86)\epic games\4.13\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:848]
UE4Editor_OnlineSubsystemSteam!FOnlineAsyncTaskSteamReadFriendsList::TriggerDelegates()
UE4Editor_OnlineSubsystem!FOnlineAsyncTaskManager::GameTick()
UE4Editor_OnlineSubsystemSteam!FOnlineSubsystemSteam::Tick()
UE4Editor_Core!FTicker::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\containers icker.cpp:79]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2938]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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