Advanced Sessions Plugin

[QUOTE=;524606]
That plugin doesn’t fully localize the sound, it just mutes based on distance.

If you want to use the plugin on a different version of the engine then just run the engine with a compatible compiler installed, it will ask to rebuild and will succeed unless the new engine version has incompatible changes.

It’s seems to be much more: not only mutes but adjust the sound with the distance. It’s a good base.
Ok, if i do that, it only says me that it’ll deactivate the plugin. Probably, i’ve to add a C++ source file to regenerate the project before.

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