[QUOTE=frostyshield;512147]
just wondering, would this allow for steam game profile storing? say you allow a steam user to create a character will this allow it to be stored using steam?
Currently no, I haven’t added any cloud storage compatibility to it, mostly because it would have to have some sort of blueprint accessible file writing to be done correctly and I wouldn’t want to package something like that into my plugin and Epic doesn’t have a built in equivalent.
Honestly cloud storage should probably remain in c++ for now to remain efficient anyway. I could set a function that writes an object to file with serialization to store on the cloud but it would be kind of limited.
If someone had a valid framework they could think up for doing it cleanly I would consider it, but off the top of my head I don’t really see a nice way of supporting the feature.