Please wrap code tags around those so they collapse.
Also you have: “MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Cannot open source file: 'L:\Unreal Projects\TestScene”
In your log, that is what is actually ending the compilation, it doesn’t have to do with the plugin, the reason it can’t compile the plugin for shipping is because it can’t find the project folder at all.
Something about your file system or drive structure is borked, you should take it to answerhub.