[QUOTE=n00854180t;479474]
BTW if you’re interested in spatialized audio, I looked into it and basically it needs two things right now: one is changing AllowSpatialization flag to true in the voice chat’s code for creating the audiocomponent, and then setting it up so that the audiocomponent can get the transform of the player when needed for the spatialization.
I was about to say how altering the code for base voice modules isn’t exactly plugin compatible (it isn’t) but I had an idea mid typing. Its not the cleanest thing ever but I might be able to hack together something that forces access to the audio component, we’ll see if it pans out. **Edit Scratch that, all of the voice engine implementations are linked privately in their modules, they are not plugin accessible. It would be wayyyyy too wonky to get it working at this point.
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[QUOTE=kuboxus;479498]
I have Visual Studio installed, do I need to set something up to make it work with UE? Or do I need to install different program?
4.10 and up require Visual Studio 2015 now to compile.