Advanced Sessions Plugin

[2024.02.25-08.42.33:616][  1]Running Python start-up script 'D:/Unreal Engines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033213 secs
[2024.02.25-08.42.33:623][  1]LogLiveCoding: Display: LiveCodingConsole Arguments: JunkUE5Editor Win64 Development
[2024.02.25-08.42.33:639][  1]LogViewport: Scene viewport resized to 1920x1080, mode Windowed.
[2024.02.25-08.42.34:009][  1]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.02.25-08.42.35:314][ 67]LogOnlineSession: Warning: STEAM: Unable to set search parameter LOBBYSEARCH: Value=true : Equals : -1
[2024.02.25-08.42.35:757][ 94]LogOnlineSession: STEAM: Found 1 lobbies, finalizing the search
[2024.02.25-08.42.35:757][ 94]LogOnlineSession: STEAM: Search result 0: LobbyId=Lobby[0x1860000597F86AB], LobbyId.IsValid()=true, CSteamID(LobbyId).IsLobby()=true
[2024.02.25-08.42.35:761][ 94]LogScript: Script Msg: Found a session. Ping is 262
[2024.02.25-08.42.36:258][124]LogBlueprintUserMessages: [UI_MainMenu_C_0] 0
[2024.02.25-08.42.36:275][124]LogOnlineSession: Warning: STEAM: Cannot create session 'GameSession': session already exists.
[2024.02.25-08.42.36:615][145]LogOnlineSession: STEAM: Using P2P Data for Connection Serialization
[2024.02.25-08.42.36:615][145]LogOnlineSession: OSS: Join session: traveling to steam.76561198025033995:7777
[2024.02.25-08.42.36:623][145]LogBlueprintUserMessages: [UI_MainMenu_C_0] Fairaday

262109775242418685611
[2024.02.25-08.42.36:625][145]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
[2024.02.25-08.42.36:625][145]LogGameState: Match State Changed from InProgress to LeavingMap
[2024.02.25-08.42.36:625][145]LogNet: Browse: steam.76561198025033995/Game/Maps/MAP_JUNK_MainMenu
[2024.02.25-08.42.36:625][145]LogSockets: Warning: Unable to load SocketSubsystem module STEAM
[2024.02.25-08.42.36:626][145]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2024.02.25-08.42.36:626][145]LogNet: Created socket for bind address: 0.0.0.0:0
[2024.02.25-08.42.36:626][145]LogNet: IpConnection_0 setting maximum channels to: 32767
[2024.02.25-08.42.36:626][145]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2024.02.25-08.42.36:715][145]LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 2
[2024.02.25-08.42.36:716][145]LogNet: Game client on port 7777, rate 100000
[2024.02.25-08.42.36:716][145]LogNetVersion: JunkUE5 0.1, NetCL: 27405482, EngineNetworkVersion: 32, GameNetworkVersion: 0 (Checksum: 3386659952)
[2024.02.25-08.42.36:716][145]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [11001]
[2024.02.25-08.42.36:716][145]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 3, Time: 2024.02.25-08.42.36
[2024.02.25-08.42.36:716][145]LogNet: UNetConnection::SendCloseReason:
[2024.02.25-08.42.36:716][145]LogNet:  - Result=AddressResolutionFailed, ErrorContext="AddressResolutionFailed"
[2024.02.25-08.42.36:716][145]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: , Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2024.02.25-08.42.36:720][146]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Your connection to the host has been lost., Driver = PendingNetDriver IpNetDriver_0
[2024.02.25-08.42.36:720][146]LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
[2024.02.25-08.42.36:720][146]LogNet: NetworkFailure: PendingConnectionFailure, Error: 'Your connection to the host has been lost.'
[2024.02.25-08.42.36:720][146]LogGameMode: Display: Match State Changed from LeavingMap to Aborted
[2024.02.25-08.42.36:720][146]LogGameState: Match State Changed from LeavingMap to Aborted
[2024.02.25-08.42.36:720][146]LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
[2024.02.25-08.42.36:736][147]LogGameMode: Display: Match State Changed from Aborted to LeavingMap
[2024.02.25-08.42.36:736][147]LogGameState: Match State Changed from Aborted to LeavingMap
[2024.02.25-08.42.36:736][147]LogNet: Browse: /Game/Maps/MAP_JUNK_MainMenu?closed

I am getting the above as the log output, it says broadcast network failure and connection to host lost!