Hello, I’m using UE4.27 and Advanced Sessions plugin 4.27 and trying to connect to a dedicated server that uses the UE4 SteamSockets plugin and was running into issues establishing a connection after the dedicated server is found on the client.
Whenever the client tries to connect, the dedicated server throws the following warning in the logs and disconnects the player attempting to connect:
[2022.05.05-15.11.48:688][475]LogSteamSocketsAPI: Warning: SteamSockets API: Warning SteamNetworkingSockets lock held for 7.9ms. (Performance warning.) ServiceThread,CProcessP2PSignalFromSteamBackend,InternalReceivedP2PSignal,BeginFetchNetworkConfig
This is usually a symptom of a general performance problem such as thread starvation.
[2022.05.05-15.11.58:582][772]LogSteamSocketsAPI: Warning: SteamSockets API: Warning Ignoring P2P signal from ‘steamid:76363298784753576’, unknown remote connection #4024078652
[2022.05.05-15.12.17:096][328]LogSteamSocketsAPI: Warning: SteamSockets API: Warning Ignoring P2P signal from ‘steamid:76363298784753576’, unknown remote connection #895846983
[2022.05.05-15.17.50:998][352]LogSteamSocketsAPI: Warning: SteamSockets API: Warning Ignoring P2P signal from ‘steamid:76363298784753576’, unknown remote connection #1014747490
[2022.05.05-15.21.24:750][768]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Certificate expires in 47h50m at 1651936284 (current time 1651764084), will renew in 45h50m
Steam sockets works quiet well with Listen server connections but it’s just not letting me connect any players to dedicated servers, though the players can see the dedicated server and the server even detects a connection attempt. I’ve double checked port forwarding on the machine, and clients can even see the dedicated server, so that’s likely not a problem.
Does anyone have any ideas why this error is popping up, and what I can do to fix it? Can’t seem to find anything online after a lot of searching also.
Thanks,
Best,
Sid