I’m updated my Project (Game has its own Steam AppID and is about to release) to 4.27.1 (Source Build) and now the Game works with
[PacketHandlerComponents]
+Components=OnlineSubsystemSteam.SteamAuthComponentModuleInterface
The Steam server Browser is showing everything correclty and i’m able to connect to the server.
This is how I start the session
this is how I update the session if a players joins or leaves:
is this even required?
What I should mention:
I updated all the dll files I had to grab from steam and placed next to the server *.exe file
- steam_api64.dll ← from sdk
- steamclient64.dll ← from my local steam client
- tier0_s64.dll ← from my local steam client
- vstdlib_s64.dll ← from my local steam client
Currently I encounter an other problem which seams not related to this:
(not related, because I have theses issues as well with an other game I play)
If have to restart the server a few times to get the session registered at steam. Sometimes I even have to retry to connect to server, up to 10 times. I don’t know whats causing this, It seams that the connection is not conceting to the server. Like something is blocked on the way.