[quote=“, post:2081, topic:30020”]
For Crossplay purposes in 4.20+: does anyone know if we can disable the check for mismatched online subsystems that causes the prelogin failure?
https://forums.unrealengine.com/comm…_unique_net_id
Well that link explains a lot of the questions I have been getting in here. You should be able to just bypass their new check, but the issue is that the unique net ids are cross checked and that could cause some problems.
I know that they are planning on fully supporting cross platform with subsystems though.