Because an IP address isnt a level, lol. You’ve already asked this multiple times. Open LEVEL means you need to put the name of the map.
are you guys going to add support for the new ue4 launcher(epics version of steam) would be kinda kool
[quote=“, post:2036, topic:30020”]
I’ll run some tests over the weekend to verify everything again, there were some changes to allow the Voip talker to work with steam but it shouldn’t have effected that any.
Were you able to see that mute/unmute work? I don’t see much in my logs even after setting LogOnlineVoice=Verbose… Any help appreciated.
Will do other tests.
Is it possible to get the name of the game a steam friend is playing without parsing that massive json file against the app id?
Has anyone had any issues packaging this in 4.21.1?
[quote=“Regentlord, post:2075, topic:30020”]
Is it possible to get the name of the game a steam friend is playing without parsing that massive json file against the app id?
They don’t directly provide it no
[quote=“ostinelli, post:2074, topic:30020”]
Were you able to see that mute/unmute work? I don’t see much in my logs even after setting LogOnlineVoice=Verbose… Any help appreciated.
Will do other tests.
Its working from my tests yes
[quote=“xRoci, post:2076, topic:30020”]
Has anyone had any issues packaging this in 4.21.1?
No, but if it is failing can you post your log?
[quote=“, post:2079, topic:30020”]
No, but if it is failing can you post your log?
I will when I get home in about an hour! Is there something that should have been done when upgrading the engine version?
Edit: After updating Visual Studios and rebuilding the project, it now works!
[quote=“, post:2022, topic:30020”]
I wasn’t suggesting that you get it to fix the problem, but just that it was screwed over by recent engine updates and might not be working correctly.
As for connecting, your last post actually explains things, you are connecting with Open:IP but running the steam subsystem, in 4.20 they added steam authentication for steam dedicated servers via an authentication component and changed some of the registration code and related sections. This is likely what is causing your issues here.
You really shouldn’t be using the steam subsystem at all with your setup, you should be using subsystem NULL and manually querying the steam SDK for the information.
Now, this is where the UWorks plugin WOULD help you out as it should be able to query the steam SDK without using the steam subsystem, but you could also rather easily manually do it if you have a c++ coder available, the steam sdk has to be initialized before use.
For Crossplay purposes in 4.20+: does anyone know if we can disable the check for mismatched online subsystems that causes the prelogin failure?
[quote=“, post:2081, topic:30020”]
For Crossplay purposes in 4.20+: does anyone know if we can disable the check for mismatched online subsystems that causes the prelogin failure?
https://forums.unrealengine.com/comm…_unique_net_id
Well that link explains a lot of the questions I have been getting in here. You should be able to just bypass their new check, but the issue is that the unique net ids are cross checked and that could cause some problems.
I know that they are planning on fully supporting cross platform with subsystems though.
I cant package my project…
When i activate the plugin i get always this Error “Visual Studio 2017 requires the Universal CRT to be installed.”
(AutomationTool exiting with ExitCode=5 (5))
Maybe someone can help me
thanks
DiaRex
Hey i have cooked a dedicated server and when i run the server i get this error (AdvancedSessionsLog: Warning: GetSessionSettings couldn’t get the session settings!) would anyone know where this is coming from Cheers. Kind regard
Hello guys.
I have troubles with Extra Settings, when i am creating session i am put an array with 9 items in it.
Later, when i am found session and trying to extract settings, i am getting an array with only one item.
I am checked twice, array have 9 elements when enter at “Create advanced session node”, and only one, at exit from “Get extra settings”
Here some screenshots.
Extra Array creation: Imgur: The magic of the Internet
Session creation: Imgur: The magic of the Internet
Session search and printing extra: Imgur: The magic of the Internet
Result array length on entrance: Imgur: The magic of the Internet
Result array length on exit: Imgur: The magic of the Internet
[quote=“KwakadogGames, post:2083, topic:30020”]
Hey i have cooked a dedicated server and when i run the server i get this error (AdvancedSessionsLog: Warning: GetSessionSettings couldn’t get the session settings!) would anyone know where this is coming from Cheers. Kind regard
[quote=“RoosterFather, post:2084, topic:30020”]
Hello guys.
I have troubles with Extra Settings, when i am creating session i am put an array with 9 items in it.
Later, when i am found session and trying to extract settings, i am getting an array with only one item.
I am checked twice, array have 9 elements when enter at “Create advanced session node”, and only one, at exit from “Get extra settings”
Dedicated servers have a maximum length of string that they can send on in Steam. The default property names are huge that Epic uses and floods the string pretty quickly so you are left with very little space left.
Might want to cut down extra setting names to abreviations (IE: MapName = MN) and even run enums or some other identifier instead of raw data where possible (IE: cast a gamemode to a byte enum and pas the byte on instead of the game mode string name).
[quote=“, post:2085, topic:30020”]
Might want to cut down extra setting names to abreviations (IE: MapName = MN) and even run enums
Ok. But it seems that i have less then 16 bytes. Its really low, yes i can use bit-fieds for this, but what about names?. So, how to send server name and map names to client, if i want to have custom maps and server names?
[quote=“RoosterFather, post:2086, topic:30020”]
Ok. But it seems that i have less then 16 bytes. Its really low, yes i can use bit-fieds for this, but what about names?. So, how to send server name and map names to client, if i want to have custom maps and server names?
How is it that you have 9 Extra Settings but are only using 16 bytes? It is TOTAL across all of the settings.
[quote=“, post:2087, topic:30020”]
How is it that you have 9 Extra Settings but are only using 16 bytes? It is TOTAL across all of the settings.
Because at exit i have only one setting with key-name ~10 chars length and byte as value. =)
[quote=“RoosterFather, post:2088, topic:30020”]
Because at exit i have only one setting with key-name ~10 chars length and byte as value. =)
Is it the first one passed in? If the string goes over size then it will just not send the rest of it.
[quote=“, post:2089, topic:30020”]
Is it the first one passed in? If the string goes over size then it will just not send the rest of it.
Im packing in ES(extra settings) ~9 parameters, first of them is (key SessionName, value string “DefaultName”)
When i am extracting ES, i gets only one (key SessionName, value byte (undefined))
So idk what is it, overflow?