[quote=“, post:2022, topic:30020”]
I wasn’t suggesting that you get it to fix the problem, but just that it was screwed over by recent engine updates and might not be working correctly.
As for connecting, your last post actually explains things, you are connecting with Open:IP but running the steam subsystem, in 4.20 they added steam authentication for steam dedicated servers via an authentication component and changed some of the registration code and related sections. This is likely what is causing your issues here.
You really shouldn’t be using the steam subsystem at all with your setup, you should be using subsystem NULL and manually querying the steam SDK for the information.
Now, this is where the UWorks plugin WOULD help you out as it should be able to query the steam SDK without using the steam subsystem, but you could also rather easily manually do it if you have a c++ coder available, the steam sdk has to be initialized before use.
For Crossplay purposes in 4.20+: does anyone know if we can disable the check for mismatched online subsystems that causes the prelogin failure?