I got it working for 4.20 by putting the plugin inside the project instead of the engine…
I had to convert the project into c++ and add the following code to build.cs file.
DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
I got it working for 4.20 by putting the plugin inside the project instead of the engine…
I had to convert the project into c++ and add the following code to build.cs file.
DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");