Advanced Sessions Plugin

[quote=“, post:1868, topic:30020”]

Any platform

Cool.
I am currently trying to get friends of player. Just looping through stored in game instance UniqueNetId+PlayerController and checking with


void UAdvancedFriendsLibrary::IsAFriend(APlayerController*, const FBPUniqueNetId, bool&) 

function. Am I guessing right that inputs PlayerController and UniqueNetId belong to the player that we want to check if he is friend to local player (which is not used by function in input)?