[QUOTE=wilberolive;728842]
- I just updated to 4.16 and downloaded the 4.16 package in your first post. I then installed it into the engine plugins folder. However every time I compile now I get the following errors. This happens in both VS and if I hit the Compile button in the editor.
CompilerResultsLog:Error: Error c:\program files\epic games\ue_4.16\engine\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(16) : fatal error C1083: Cannot open include file: ‘BlueprintDataDefinitions.generated.h’: No such file or directory
CompilerResultsLog:Error: Error c:\program files\epic games\ue_4.16\engine\plugins\advancedsessions\source\advancedsessions\classes\BlueprintDataDefinitions.h(16) : fatal error C1083: Cannot open include file: ‘BlueprintDataDefinitions.generated.h’: No such file or directory
I even tried creating a brand new blank project, but get the same error. I have an older version of AdvancedSessions installed in 4.15 and it works fine. I’ve checked all the files and everything looks in order… I haven’t deleted anything or modified the files. I even tried downloading and reinstalling a second time just in case. Any ideas?
Edit: I have since tried installing the plugin in the project instead of the engine and that seems to work. Compiles ok now. I would like to get it into the engine though so I don’t have to update for every project. Any ideas why it doesn’t work when installed to the engine?
its trying to access an intermediate folder file that is auto generated but is missing. Build the plugin for every build version in the project so that those files are fresh and then move the plugin back to the engine folder (wiping all current files there first).