Going to push a new update today, I ran into an answerhub thread today where someone was having issues cleanly destroying his session and I noticed that he was using this plugin and calling “End Session” instead if “Destroy Session”.
This made me realize that not only is the EndSession node not really useful in blueprints, but that people have been using it wrong.
Going to set EndSession to Deprecated so that it can’t be used and phase it out, it isn’t useful to Steam Subsystem and isn’t really useful in blueprints to begin with as its use is vauge, would rather enforce the actual total destruction of the session instead by making users call DestroySession as is intended.
I feel like that node suffers from overexposing the back end to blueprints.