Hi. Thank you very much for the great plugin !. Been working and everything came out well, just that when compiling I get an error that does not let the compilation and looked at the internet but I still do not know how to solve it. To discard that is not my project, create a new one where I just put the plugin and do nothing with BP and I get the same error when compiling, this error does not exit if I turn off the plugin. I’m using version 4.14.3. A thousand thanks in advance for the help.
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LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.AbsolutZero
LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.14
LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = CHISE/C/Program Files/Epic Games/UE_4.14/Engine/Binaries — GameBranchPath = CHISE/C/Program Files/Epic Games/UE_4.14/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: No se puede encontrar una parte de la ruta de acceso ‘C:\Users\yvasq\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.
LogTemp:Display: en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display: en System.IO.FileSystemEnumerableIterator1.CommonInit() LogTemp:Display: en System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: en iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: en iPhonePackager.Program.Main(String] args) LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 24.17 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 4.33 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1096x576 NumSamples 1 (Frame:2). LogAssetRegistry: Asset discovery search completed in 21.6350 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000017 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000080 seconds (updated 0 objects) LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. LogDirectoryWatcher: A directory notification for 'E:/Impulse/Plugins/' was aborted. LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. LogDirectoryWatcher: A directory notification for 'E:/Impulse/Plugins/' was aborted. UATHelper: Empaquetado (Windows (64-bit)): Running AutomationTool... UATHelper: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Impulse/AbsolutZero.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Impulse/AbsolutZero.uproject -cook -stage -archive -archivedirectory=C:/Users/yvasq/Videos -package -clientconfig=Development -ue4exe=UE4Editor-C md.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Empaquetado (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Impulse\AbsolutZero.uproject UATHelper: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini="E:\Impulse" -noxge -generatemanifest -NoHotReload UATHelper: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. UATHelper: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7715512s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -remoteini="E:\Impulse" -noxge -generatemanifest -NoHotReload. See l ogfile for details: 'UnrealBuildTool-2017.03.03-09.25.39.txt' UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary
2 EnvVars)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary
2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dict ionary
2 InTargetToManifest)
UATHelper: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Empaquetado (Windows (64-bit)): en BuildCookRun.ExecuteBuild()
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute()
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String] Arguments)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Empaquetado (Windows (64-bit)): BUILD FAILED