I am trying to make a multiplayer FPS. I mostly care about LAN multiplayer to start with. In the editor I can make a host session just fine, although I can’t find the session with a second instance running in editor (setting Number of Players to 2), but not sure if that’s suppost to work in editor?
Anyway, when I package the game, instead of Creating an Advanced Session and going into the gameplay level (like it does when I just play in editor), the game instantly crashes everytime I try to Create the Advanced Session.
Since I am using a plugin I read about packaging with a plugin, but I think that’s working because I am able to use the Find Sessions node just fine, only the Create Advanced Session crashes the game.
I was following the tutorial “BP FPS From Scratch Part 1” for most of the game so far.
Would love some suggestions / help on this. Never done multiplayer before so would be great to get it working. ![]()
Picture of the Create Advanced Session node and below that, picture of the Find Session node which print the On Success even in packaged build.

