so I got the error when doing a test packaging, so I could share with a friend to figure out what to do next, but I got an error telling me to add ‘PrecompileForTargets = PrecompileTargetsType.Any;’ I don’t remember the entire problem, but after finding where to add it, it gave me another problem that I’ve died to also figure out, but I’m just completely lost now.
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.
PackagingResults: Error: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): Took 10.58694s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\fillman86\AppData\Roaming\Unreal Engine\AutomationTool\Logs\K+epic+games+UE_4.22\UBT-io08-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\fillman86\AppData\Roaming\Unreal Engine\AutomationTool\Logs\K+epic+games+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\fillman86\AppData\Roaming\Unreal Engine\AutomationTool\Logs\K+epic+games+UE_4.22\UBT-io08-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
I’ve tried other projects without the plugin, that I previously packaged, and it works fine. Then I tried new projects in 4.22 and in 4.19 using the appropriate AdvancedSteamSessions plugin, I followed all instructions again, and it just doesn’t work with it.