I’ve spent 6 months building an FPS framework to solve problems we all face:
“Why does every prototype need 200 hours just for basic shooting, AI, and saving?”
Meet the FPS Core Kit – a modular, blueprint-based system that handles:
Multiplayer-Ready Networking (hit detection, player syncing, lag compensation)
Smart AI Enemies (patrols, cover systems, squad behaviors)
Weapon & Attachment System (15+ slots, dynamic recoil, sway)
Save/Load Progression (unlockables, stats, settings)
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