Advanced Runtime Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds

Update 0.11v (01.19.25)

  • Fixed an issue with automatic context capture when using the GLS_LOG macro.
  • Added the ability to open the GLS overlay even when UI Only mode is enabled.
  • Updated the technical solution for input handling, allowing the GLS overlay to be opened from anywhere in the game.
  • Fixed a crash when reading GLS save data between sessions.
  • Added settings variables to control the hotkey hold duration required to open the GLS overlay on different device types.

We also wrote two articles for the development blog as part of our development progress journal:

Wishing everyone smooth debugging!