Advanced Runtime Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds

We’ve Updated the Documentation for Game Logs System (GLS)

Hello everyone!

We’re excited to announce that we’ve updated the documentation for our Game Logs System (GLS) plugin! The new documentation now includes more detailed information on all of GLS’s features, with new sections such as:

  • Filtering logs by PIE instances and network roles
  • Using GLS_LOG safely and reliably
  • Filtering logs by classes, objects, and functions
  • And much more!

We hope this will help you better understand the plugin’s capabilities and make it easier to integrate GLS into your projects!

If you have any questions or suggestions, feel free to ask in the comments.